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- using OpenTK.Graphics.OpenGL;
- using Ryujinx.Graphics.GAL.Texture;
- using System;
- namespace Ryujinx.Graphics.OpenGL
- {
- static class DepthStencilModeConverter
- {
- public static All Convert(this DepthStencilMode mode)
- {
- switch (mode)
- {
- case DepthStencilMode.Depth: return All.Depth;
- case DepthStencilMode.Stencil: return All.Stencil;
- }
- throw new ArgumentException($"Invalid depth stencil mode \"{mode}\".");
- }
- }
- }
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