ResetCounterType.cs 836 B

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  1. namespace Ryujinx.Graphics.Gpu.State
  2. {
  3. enum ResetCounterType
  4. {
  5. SamplesPassed = 1,
  6. ZcullStats = 2,
  7. TransformFeedbackPrimitivesWritten = 0x10,
  8. InputVertices = 0x12,
  9. InputPrimitives = 0x13,
  10. VertexShaderInvocations = 0x15,
  11. TessControlShaderInvocations = 0x16,
  12. TessEvaluationShaderInvocations = 0x17,
  13. TessEvaluationShaderPrimitives = 0x18,
  14. GeometryShaderInvocations = 0x1a,
  15. GeometryShaderPrimitives = 0x1b,
  16. ClipperInputPrimitives = 0x1c,
  17. ClipperOutputPrimitives = 0x1d,
  18. FragmentShaderInvocations = 0x1e,
  19. PrimitivesGenerated = 0x1f
  20. }
  21. }