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- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Shader;
- using System;
- namespace Ryujinx.Graphics.Gpu.Image
- {
- class TextureBindingsManager
- {
- private GpuContext _context;
- private bool _isCompute;
- private SamplerPool _samplerPool;
- private ulong _texturePoolAddress;
- private int _texturePoolMaximumId;
- private TexturePoolCache _texturePoolCache;
- private TextureBindingInfo[][] _textureBindings;
- private TextureBindingInfo[][] _imageBindings;
- private struct TextureStatePerStage
- {
- public ITexture Texture;
- public ISampler Sampler;
- }
- private TextureStatePerStage[][] _textureState;
- private TextureStatePerStage[][] _imageState;
- private int _textureBufferIndex;
- private bool _rebind;
- public TextureBindingsManager(GpuContext context, bool isCompute)
- {
- _context = context;
- _isCompute = isCompute;
- _texturePoolCache = new TexturePoolCache(context);
- int stages = isCompute ? 1 : Constants.TotalShaderStages;
- _textureBindings = new TextureBindingInfo[stages][];
- _imageBindings = new TextureBindingInfo[stages][];
- _textureState = new TextureStatePerStage[stages][];
- _imageState = new TextureStatePerStage[stages][];
- }
- public void SetTextures(int stage, TextureBindingInfo[] bindings)
- {
- _textureBindings[stage] = bindings;
- _textureState[stage] = new TextureStatePerStage[bindings.Length];
- }
- public void SetImages(int stage, TextureBindingInfo[] bindings)
- {
- _imageBindings[stage] = bindings;
- _imageState[stage] = new TextureStatePerStage[bindings.Length];
- }
- public void SetTextureBufferIndex(int index)
- {
- _textureBufferIndex = index;
- }
- public void SetSamplerPool(ulong gpuVa, int maximumId)
- {
- ulong address = _context.MemoryManager.Translate(gpuVa);
- if (_samplerPool != null)
- {
- if (_samplerPool.Address == address)
- {
- return;
- }
- _samplerPool.Dispose();
- }
- _samplerPool = new SamplerPool(_context, address, maximumId);
- }
- public void SetTexturePool(ulong gpuVa, int maximumId)
- {
- ulong address = _context.MemoryManager.Translate(gpuVa);
- _texturePoolAddress = address;
- _texturePoolMaximumId = maximumId;
- }
- public void CommitBindings()
- {
- TexturePool texturePool = _texturePoolCache.FindOrCreate(
- _texturePoolAddress,
- _texturePoolMaximumId);
- if (_isCompute)
- {
- CommitTextureBindings(texturePool, ShaderStage.Compute, 0);
- CommitImageBindings (texturePool, ShaderStage.Compute, 0);
- }
- else
- {
- for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
- {
- int stageIndex = (int)stage - 1;
- CommitTextureBindings(texturePool, stage, stageIndex);
- CommitImageBindings (texturePool, stage, stageIndex);
- }
- }
- _rebind = false;
- }
- private void CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex)
- {
- if (_textureBindings[stageIndex] == null)
- {
- return;
- }
- for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
- {
- TextureBindingInfo binding = _textureBindings[stageIndex][index];
- int packedId = ReadPackedId(stageIndex, binding.Handle);
- int textureId = UnpackTextureId(packedId);
- int samplerId = UnpackSamplerId(packedId);
- Texture texture = pool.Get(textureId);
- ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
- if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
- {
- _textureState[stageIndex][index].Texture = hostTexture;
- _context.Renderer.Pipeline.BindTexture(index, stage, hostTexture);
- }
- Sampler sampler = _samplerPool.Get(samplerId);
- ISampler hostSampler = sampler?.HostSampler;
- if (_textureState[stageIndex][index].Sampler != hostSampler || _rebind)
- {
- _textureState[stageIndex][index].Sampler = hostSampler;
- _context.Renderer.Pipeline.BindSampler(index, stage, hostSampler);
- }
- }
- }
- private void CommitImageBindings(TexturePool pool, ShaderStage stage, int stageIndex)
- {
- if (_imageBindings[stageIndex] == null)
- {
- return;
- }
- for (int index = 0; index < _imageBindings[stageIndex].Length; index++)
- {
- TextureBindingInfo binding = _imageBindings[stageIndex][index];
- int packedId = ReadPackedId(stageIndex, binding.Handle);
- int textureId = UnpackTextureId(packedId);
- Texture texture = pool.Get(textureId);
- ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
- if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
- {
- _imageState[stageIndex][index].Texture = hostTexture;
- _context.Renderer.Pipeline.BindImage(index, stage, hostTexture);
- }
- }
- }
- private int ReadPackedId(int stage, int wordOffset)
- {
- ulong address;
- var bufferManager = _context.Methods.BufferManager;
- if (_isCompute)
- {
- address = bufferManager.GetComputeUniformBufferAddress(_textureBufferIndex);
- }
- else
- {
- address = bufferManager.GetGraphicsUniformBufferAddress(stage, _textureBufferIndex);
- }
- address += (uint)wordOffset * 4;
- return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4));
- }
- private static int UnpackTextureId(int packedId)
- {
- return (packedId >> 0) & 0xfffff;
- }
- private static int UnpackSamplerId(int packedId)
- {
- return (packedId >> 20) & 0xfff;
- }
- public void InvalidatePoolRange(ulong address, ulong size)
- {
- _samplerPool?.InvalidateRange(address, size);
- _texturePoolCache.InvalidateRange(address, size);
- }
- public void Rebind()
- {
- _rebind = true;
- }
- }
- }
|