Texture.cs 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750
  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.GAL;
  3. using Ryujinx.Graphics.GAL.Texture;
  4. using Ryujinx.Graphics.Gpu.Memory;
  5. using Ryujinx.Graphics.Texture;
  6. using Ryujinx.Graphics.Texture.Astc;
  7. using System;
  8. using System.Collections.Generic;
  9. using System.Diagnostics;
  10. namespace Ryujinx.Graphics.Gpu.Image
  11. {
  12. class Texture : IRange<Texture>
  13. {
  14. private GpuContext _context;
  15. private TextureInfo _info;
  16. private SizeInfo _sizeInfo;
  17. public Format Format => _info.FormatInfo.Format;
  18. public TextureInfo Info => _info;
  19. private int _depth;
  20. private int _layers;
  21. private int _firstLayer;
  22. private int _firstLevel;
  23. private bool _hasData;
  24. private ITexture _arrayViewTexture;
  25. private Target _arrayViewTarget;
  26. private Texture _viewStorage;
  27. private List<Texture> _views;
  28. public ITexture HostTexture { get; private set; }
  29. public LinkedListNode<Texture> CacheNode { get; set; }
  30. public bool Modified { get; set; }
  31. public ulong Address => _info.Address;
  32. public ulong EndAddress => _info.Address + Size;
  33. public ulong Size => (ulong)_sizeInfo.TotalSize;
  34. private int _referenceCount;
  35. private int _sequenceNumber;
  36. private Texture(
  37. GpuContext context,
  38. TextureInfo info,
  39. SizeInfo sizeInfo,
  40. int firstLayer,
  41. int firstLevel)
  42. {
  43. InitializeTexture(context, info, sizeInfo);
  44. _firstLayer = firstLayer;
  45. _firstLevel = firstLevel;
  46. _hasData = true;
  47. }
  48. public Texture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
  49. {
  50. InitializeTexture(context, info, sizeInfo);
  51. TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, context.Capabilities);
  52. HostTexture = _context.Renderer.CreateTexture(createInfo);
  53. }
  54. private void InitializeTexture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
  55. {
  56. _context = context;
  57. _sizeInfo = sizeInfo;
  58. SetInfo(info);
  59. _viewStorage = this;
  60. _views = new List<Texture>();
  61. }
  62. public Texture CreateView(TextureInfo info, SizeInfo sizeInfo, int firstLayer, int firstLevel)
  63. {
  64. Texture texture = new Texture(
  65. _context,
  66. info,
  67. sizeInfo,
  68. _firstLayer + firstLayer,
  69. _firstLevel + firstLevel);
  70. TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, _context.Capabilities);
  71. texture.HostTexture = HostTexture.CreateView(createInfo, firstLayer, firstLevel);
  72. _viewStorage.AddView(texture);
  73. return texture;
  74. }
  75. private void AddView(Texture texture)
  76. {
  77. _views.Add(texture);
  78. texture._viewStorage = this;
  79. }
  80. private void RemoveView(Texture texture)
  81. {
  82. _views.Remove(texture);
  83. texture._viewStorage = null;
  84. DeleteIfNotUsed();
  85. }
  86. public void ChangeSize(int width, int height, int depthOrLayers)
  87. {
  88. width <<= _firstLevel;
  89. height <<= _firstLevel;
  90. if (_info.Target == Target.Texture3D)
  91. {
  92. depthOrLayers <<= _firstLevel;
  93. }
  94. else
  95. {
  96. depthOrLayers = _viewStorage._info.DepthOrLayers;
  97. }
  98. _viewStorage.RecreateStorageOrView(width, height, depthOrLayers);
  99. foreach (Texture view in _viewStorage._views)
  100. {
  101. int viewWidth = Math.Max(1, width >> view._firstLevel);
  102. int viewHeight = Math.Max(1, height >> view._firstLevel);
  103. int viewDepthOrLayers;
  104. if (view._info.Target == Target.Texture3D)
  105. {
  106. viewDepthOrLayers = Math.Max(1, depthOrLayers >> view._firstLevel);
  107. }
  108. else
  109. {
  110. viewDepthOrLayers = view._info.DepthOrLayers;
  111. }
  112. view.RecreateStorageOrView(viewWidth, viewHeight, viewDepthOrLayers);
  113. }
  114. }
  115. private void RecreateStorageOrView(int width, int height, int depthOrLayers)
  116. {
  117. SetInfo(new TextureInfo(
  118. _info.Address,
  119. width,
  120. height,
  121. depthOrLayers,
  122. _info.Levels,
  123. _info.SamplesInX,
  124. _info.SamplesInY,
  125. _info.Stride,
  126. _info.IsLinear,
  127. _info.GobBlocksInY,
  128. _info.GobBlocksInZ,
  129. _info.GobBlocksInTileX,
  130. _info.Target,
  131. _info.FormatInfo,
  132. _info.DepthStencilMode,
  133. _info.SwizzleR,
  134. _info.SwizzleG,
  135. _info.SwizzleB,
  136. _info.SwizzleA));
  137. TextureCreateInfo createInfo = TextureManager.GetCreateInfo(_info, _context.Capabilities);
  138. if (_viewStorage != this)
  139. {
  140. ReplaceStorage(_viewStorage.HostTexture.CreateView(createInfo, _firstLayer, _firstLevel));
  141. }
  142. else
  143. {
  144. ITexture newStorage = _context.Renderer.CreateTexture(createInfo);
  145. HostTexture.CopyTo(newStorage, 0, 0);
  146. ReplaceStorage(newStorage);
  147. }
  148. }
  149. public void SynchronizeMemory()
  150. {
  151. if (_sequenceNumber == _context.SequenceNumber && _hasData)
  152. {
  153. return;
  154. }
  155. _sequenceNumber = _context.SequenceNumber;
  156. bool modified = _context.PhysicalMemory.GetModifiedRanges(Address, Size, ResourceName.Texture).Length != 0;
  157. if (!modified && _hasData)
  158. {
  159. return;
  160. }
  161. ulong pageSize = (uint)_context.PhysicalMemory.GetPageSize();
  162. ulong pageMask = pageSize - 1;
  163. ulong rangeAddress = Address & ~pageMask;
  164. ulong rangeSize = (EndAddress - Address + pageMask) & ~pageMask;
  165. Span<byte> data = _context.PhysicalMemory.Read(Address, Size);
  166. if (_info.IsLinear)
  167. {
  168. data = LayoutConverter.ConvertLinearStridedToLinear(
  169. _info.Width,
  170. _info.Height,
  171. _info.FormatInfo.BlockWidth,
  172. _info.FormatInfo.BlockHeight,
  173. _info.Stride,
  174. _info.FormatInfo.BytesPerPixel,
  175. data);
  176. }
  177. else
  178. {
  179. data = LayoutConverter.ConvertBlockLinearToLinear(
  180. _info.Width,
  181. _info.Height,
  182. _depth,
  183. _info.Levels,
  184. _layers,
  185. _info.FormatInfo.BlockWidth,
  186. _info.FormatInfo.BlockHeight,
  187. _info.FormatInfo.BytesPerPixel,
  188. _info.GobBlocksInY,
  189. _info.GobBlocksInZ,
  190. _info.GobBlocksInTileX,
  191. _sizeInfo,
  192. data);
  193. }
  194. if (!_context.Capabilities.SupportsAstcCompression && _info.FormatInfo.Format.IsAstc())
  195. {
  196. data = AstcDecoder.DecodeToRgba8(
  197. data,
  198. _info.FormatInfo.BlockWidth,
  199. _info.FormatInfo.BlockHeight,
  200. 1,
  201. _info.Width,
  202. _info.Height,
  203. _depth,
  204. _info.Levels);
  205. }
  206. HostTexture.SetData(data);
  207. _hasData = true;
  208. }
  209. public void Flush()
  210. {
  211. byte[] data = HostTexture.GetData(0);
  212. _context.PhysicalMemory.Write(Address, data);
  213. }
  214. public bool IsPerfectMatch(TextureInfo info, TextureSearchFlags flags)
  215. {
  216. if (!FormatMatches(info, (flags & TextureSearchFlags.Strict) != 0))
  217. {
  218. return false;
  219. }
  220. if (!LayoutMatches(info))
  221. {
  222. return false;
  223. }
  224. if (!SizeMatches(info, (flags & TextureSearchFlags.Strict) == 0))
  225. {
  226. return false;
  227. }
  228. if ((flags & TextureSearchFlags.Sampler) != 0)
  229. {
  230. if (!SamplerParamsMatches(info))
  231. {
  232. return false;
  233. }
  234. }
  235. if ((flags & TextureSearchFlags.IgnoreMs) != 0)
  236. {
  237. bool msTargetCompatible = _info.Target == Target.Texture2DMultisample &&
  238. info.Target == Target.Texture2D;
  239. if (!msTargetCompatible && !TargetAndSamplesCompatible(info))
  240. {
  241. return false;
  242. }
  243. }
  244. else if (!TargetAndSamplesCompatible(info))
  245. {
  246. return false;
  247. }
  248. return _info.Address == info.Address && _info.Levels == info.Levels;
  249. }
  250. private bool FormatMatches(TextureInfo info, bool strict)
  251. {
  252. // D32F and R32F texture have the same representation internally,
  253. // however the R32F format is used to sample from depth textures.
  254. if (_info.FormatInfo.Format == Format.D32Float &&
  255. info.FormatInfo.Format == Format.R32Float && !strict)
  256. {
  257. return true;
  258. }
  259. if (_info.FormatInfo.Format == Format.R8G8B8A8Srgb &&
  260. info.FormatInfo.Format == Format.R8G8B8A8Unorm && !strict)
  261. {
  262. return true;
  263. }
  264. if (_info.FormatInfo.Format == Format.R8G8B8A8Unorm &&
  265. info.FormatInfo.Format == Format.R8G8B8A8Srgb && !strict)
  266. {
  267. return true;
  268. }
  269. return _info.FormatInfo.Format == info.FormatInfo.Format;
  270. }
  271. private bool LayoutMatches(TextureInfo info)
  272. {
  273. if (_info.IsLinear != info.IsLinear)
  274. {
  275. return false;
  276. }
  277. // For linear textures, gob block sizes are ignored.
  278. // For block linear textures, the stride is ignored.
  279. if (info.IsLinear)
  280. {
  281. return _info.Stride == info.Stride;
  282. }
  283. else
  284. {
  285. return _info.GobBlocksInY == info.GobBlocksInY &&
  286. _info.GobBlocksInZ == info.GobBlocksInZ;
  287. }
  288. }
  289. public bool SizeMatches(TextureInfo info)
  290. {
  291. return SizeMatches(info, alignSizes: false);
  292. }
  293. public bool SizeMatches(TextureInfo info, int level)
  294. {
  295. return Math.Max(1, _info.Width >> level) == info.Width &&
  296. Math.Max(1, _info.Height >> level) == info.Height &&
  297. Math.Max(1, _info.GetDepth() >> level) == info.GetDepth();
  298. }
  299. private bool SizeMatches(TextureInfo info, bool alignSizes)
  300. {
  301. if (_info.GetLayers() != info.GetLayers())
  302. {
  303. return false;
  304. }
  305. if (alignSizes)
  306. {
  307. Size size0 = GetAlignedSize(_info);
  308. Size size1 = GetAlignedSize(info);
  309. return size0.Width == size1.Width &&
  310. size0.Height == size1.Height &&
  311. size0.Depth == size1.Depth;
  312. }
  313. else
  314. {
  315. return _info.Width == info.Width &&
  316. _info.Height == info.Height &&
  317. _info.GetDepth() == info.GetDepth();
  318. }
  319. }
  320. private bool SamplerParamsMatches(TextureInfo info)
  321. {
  322. return _info.DepthStencilMode == info.DepthStencilMode &&
  323. _info.SwizzleR == info.SwizzleR &&
  324. _info.SwizzleG == info.SwizzleG &&
  325. _info.SwizzleB == info.SwizzleB &&
  326. _info.SwizzleA == info.SwizzleA;
  327. }
  328. private bool TargetAndSamplesCompatible(TextureInfo info)
  329. {
  330. return _info.Target == info.Target &&
  331. _info.SamplesInX == info.SamplesInX &&
  332. _info.SamplesInY == info.SamplesInY;
  333. }
  334. public bool IsViewCompatible(
  335. TextureInfo info,
  336. ulong size,
  337. out int firstLayer,
  338. out int firstLevel)
  339. {
  340. return IsViewCompatible(info, size, isCopy: false, out firstLayer, out firstLevel);
  341. }
  342. public bool IsViewCompatible(
  343. TextureInfo info,
  344. ulong size,
  345. bool isCopy,
  346. out int firstLayer,
  347. out int firstLevel)
  348. {
  349. // Out of range.
  350. if (info.Address < Address || info.Address + size > EndAddress)
  351. {
  352. firstLayer = 0;
  353. firstLevel = 0;
  354. return false;
  355. }
  356. int offset = (int)(info.Address - Address);
  357. if (!_sizeInfo.FindView(offset, (int)size, out firstLayer, out firstLevel))
  358. {
  359. return false;
  360. }
  361. if (!ViewLayoutCompatible(info, firstLevel))
  362. {
  363. return false;
  364. }
  365. if (!ViewFormatCompatible(info))
  366. {
  367. return false;
  368. }
  369. if (!ViewSizeMatches(info, firstLevel, isCopy))
  370. {
  371. return false;
  372. }
  373. if (!ViewTargetCompatible(info, isCopy))
  374. {
  375. return false;
  376. }
  377. return _info.SamplesInX == info.SamplesInX &&
  378. _info.SamplesInY == info.SamplesInY;
  379. }
  380. private bool ViewLayoutCompatible(TextureInfo info, int level)
  381. {
  382. if (_info.IsLinear != info.IsLinear)
  383. {
  384. return false;
  385. }
  386. // For linear textures, gob block sizes are ignored.
  387. // For block linear textures, the stride is ignored.
  388. if (info.IsLinear)
  389. {
  390. int width = Math.Max(1, _info.Width >> level);
  391. int stride = width * _info.FormatInfo.BytesPerPixel;
  392. stride = BitUtils.AlignUp(stride, 32);
  393. return stride == info.Stride;
  394. }
  395. else
  396. {
  397. int height = Math.Max(1, _info.Height >> level);
  398. int depth = Math.Max(1, _info.GetDepth() >> level);
  399. (int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
  400. height,
  401. depth,
  402. _info.FormatInfo.BlockHeight,
  403. _info.GobBlocksInY,
  404. _info.GobBlocksInZ);
  405. return gobBlocksInY == info.GobBlocksInY &&
  406. gobBlocksInZ == info.GobBlocksInZ;
  407. }
  408. }
  409. private bool ViewFormatCompatible(TextureInfo info)
  410. {
  411. return TextureCompatibility.FormatCompatible(_info.FormatInfo, info.FormatInfo);
  412. }
  413. private bool ViewSizeMatches(TextureInfo info, int level, bool isCopy)
  414. {
  415. Size size = GetAlignedSize(_info, level);
  416. Size otherSize = GetAlignedSize(info);
  417. // For copies, we can copy a subset of the 3D texture slices,
  418. // so the depth may be different in this case.
  419. if (!isCopy && info.Target == Target.Texture3D && size.Depth != otherSize.Depth)
  420. {
  421. return false;
  422. }
  423. return size.Width == otherSize.Width &&
  424. size.Height == otherSize.Height;
  425. }
  426. private bool ViewTargetCompatible(TextureInfo info, bool isCopy)
  427. {
  428. switch (_info.Target)
  429. {
  430. case Target.Texture1D:
  431. case Target.Texture1DArray:
  432. return info.Target == Target.Texture1D ||
  433. info.Target == Target.Texture1DArray;
  434. case Target.Texture2D:
  435. return info.Target == Target.Texture2D ||
  436. info.Target == Target.Texture2DArray;
  437. case Target.Texture2DArray:
  438. case Target.Cubemap:
  439. case Target.CubemapArray:
  440. return info.Target == Target.Texture2D ||
  441. info.Target == Target.Texture2DArray ||
  442. info.Target == Target.Cubemap ||
  443. info.Target == Target.CubemapArray;
  444. case Target.Texture2DMultisample:
  445. case Target.Texture2DMultisampleArray:
  446. return info.Target == Target.Texture2DMultisample ||
  447. info.Target == Target.Texture2DMultisampleArray;
  448. case Target.Texture3D:
  449. return info.Target == Target.Texture3D ||
  450. (info.Target == Target.Texture2D && isCopy);
  451. }
  452. return false;
  453. }
  454. private static Size GetAlignedSize(TextureInfo info, int level = 0)
  455. {
  456. int width = Math.Max(1, info.Width >> level);
  457. int height = Math.Max(1, info.Height >> level);
  458. if (info.IsLinear)
  459. {
  460. return SizeCalculator.GetLinearAlignedSize(
  461. width,
  462. height,
  463. info.FormatInfo.BlockWidth,
  464. info.FormatInfo.BlockHeight,
  465. info.FormatInfo.BytesPerPixel);
  466. }
  467. else
  468. {
  469. int depth = Math.Max(1, info.GetDepth() >> level);
  470. (int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
  471. height,
  472. depth,
  473. info.FormatInfo.BlockHeight,
  474. info.GobBlocksInY,
  475. info.GobBlocksInZ);
  476. return SizeCalculator.GetBlockLinearAlignedSize(
  477. width,
  478. height,
  479. depth,
  480. info.FormatInfo.BlockWidth,
  481. info.FormatInfo.BlockHeight,
  482. info.FormatInfo.BytesPerPixel,
  483. gobBlocksInY,
  484. gobBlocksInZ,
  485. info.GobBlocksInTileX);
  486. }
  487. }
  488. public ITexture GetTargetTexture(Target target)
  489. {
  490. if (target == _info.Target)
  491. {
  492. return HostTexture;
  493. }
  494. if (_arrayViewTexture == null && IsSameDimensionsTarget(target))
  495. {
  496. TextureCreateInfo createInfo = new TextureCreateInfo(
  497. _info.Width,
  498. _info.Height,
  499. target == Target.CubemapArray ? 6 : 1,
  500. _info.Levels,
  501. _info.Samples,
  502. _info.FormatInfo.BlockWidth,
  503. _info.FormatInfo.BlockHeight,
  504. _info.FormatInfo.BytesPerPixel,
  505. _info.FormatInfo.Format,
  506. _info.DepthStencilMode,
  507. target,
  508. _info.SwizzleR,
  509. _info.SwizzleG,
  510. _info.SwizzleB,
  511. _info.SwizzleA);
  512. ITexture viewTexture = HostTexture.CreateView(createInfo, 0, 0);
  513. _arrayViewTexture = viewTexture;
  514. _arrayViewTarget = target;
  515. return viewTexture;
  516. }
  517. else if (_arrayViewTarget == target)
  518. {
  519. return _arrayViewTexture;
  520. }
  521. return null;
  522. }
  523. private bool IsSameDimensionsTarget(Target target)
  524. {
  525. switch (_info.Target)
  526. {
  527. case Target.Texture1D:
  528. case Target.Texture1DArray:
  529. return target == Target.Texture1D ||
  530. target == Target.Texture1DArray;
  531. case Target.Texture2D:
  532. case Target.Texture2DArray:
  533. return target == Target.Texture2D ||
  534. target == Target.Texture2DArray;
  535. case Target.Cubemap:
  536. case Target.CubemapArray:
  537. return target == Target.Cubemap ||
  538. target == Target.CubemapArray;
  539. case Target.Texture2DMultisample:
  540. case Target.Texture2DMultisampleArray:
  541. return target == Target.Texture2DMultisample ||
  542. target == Target.Texture2DMultisampleArray;
  543. case Target.Texture3D:
  544. return target == Target.Texture3D;
  545. }
  546. return false;
  547. }
  548. public void ReplaceView(Texture parent, TextureInfo info, ITexture hostTexture)
  549. {
  550. ReplaceStorage(hostTexture);
  551. parent._viewStorage.AddView(this);
  552. SetInfo(info);
  553. }
  554. private void SetInfo(TextureInfo info)
  555. {
  556. _info = info;
  557. _depth = info.GetDepth();
  558. _layers = info.GetLayers();
  559. }
  560. private void ReplaceStorage(ITexture hostTexture)
  561. {
  562. DisposeTextures();
  563. HostTexture = hostTexture;
  564. }
  565. public bool OverlapsWith(ulong address, ulong size)
  566. {
  567. return Address < address + size && address < EndAddress;
  568. }
  569. public void IncrementReferenceCount()
  570. {
  571. _referenceCount++;
  572. }
  573. public void DecrementReferenceCount()
  574. {
  575. int newRefCount = --_referenceCount;
  576. if (newRefCount == 0)
  577. {
  578. if (_viewStorage != this)
  579. {
  580. _viewStorage.RemoveView(this);
  581. }
  582. _context.Methods.TextureManager.RemoveTextureFromCache(this);
  583. }
  584. Debug.Assert(newRefCount >= 0);
  585. DeleteIfNotUsed();
  586. }
  587. private void DeleteIfNotUsed()
  588. {
  589. // We can delete the texture as long it is not being used
  590. // in any cache (the reference count is 0 in this case), and
  591. // also all views that may be created from this texture were
  592. // already deleted (views count is 0).
  593. if (_referenceCount == 0 && _views.Count == 0)
  594. {
  595. DisposeTextures();
  596. }
  597. }
  598. private void DisposeTextures()
  599. {
  600. HostTexture.Dispose();
  601. _arrayViewTexture?.Dispose();
  602. _arrayViewTexture = null;
  603. }
  604. }
  605. }