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- using System;
- using System.Collections.ObjectModel;
- namespace Ryujinx.Graphics.Shader
- {
- public class ShaderProgramInfo
- {
- public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
- public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
- public ReadOnlyCollection<TextureDescriptor> Textures { get; }
- public ReadOnlyCollection<TextureDescriptor> Images { get; }
- public ShaderStage Stage { get; }
- public bool UsesInstanceId { get; }
- public bool UsesDrawParameters { get; }
- public bool UsesRtLayer { get; }
- public byte ClipDistancesWritten { get; }
- public int FragmentOutputMap { get; }
- public ShaderProgramInfo(
- BufferDescriptor[] cBuffers,
- BufferDescriptor[] sBuffers,
- TextureDescriptor[] textures,
- TextureDescriptor[] images,
- ShaderStage stage,
- bool usesInstanceId,
- bool usesDrawParameters,
- bool usesRtLayer,
- byte clipDistancesWritten,
- int fragmentOutputMap)
- {
- CBuffers = Array.AsReadOnly(cBuffers);
- SBuffers = Array.AsReadOnly(sBuffers);
- Textures = Array.AsReadOnly(textures);
- Images = Array.AsReadOnly(images);
- Stage = stage;
- UsesInstanceId = usesInstanceId;
- UsesDrawParameters = usesDrawParameters;
- UsesRtLayer = usesRtLayer;
- ClipDistancesWritten = clipDistancesWritten;
- FragmentOutputMap = fragmentOutputMap;
- }
- }
- }
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