riperiperi 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 years ago
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ConditionalRendering.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
ConstantBufferUpdater.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
DrawManager.cs 851f56b08a Support Array/3D depth-stencil render target, and single layer clears (#3400) 3 years ago
DrawState.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
IbStreamer.cs 9a9349f0f4 Fix instanced indexed inline draw index count (#3389) 3 years ago
SemaphoreUpdater.cs d03124a992 Fix 3D semaphore counter type 0 handling (#3380) 3 years ago
StateUpdateTracker.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
StateUpdater.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 years ago
ThreedClass.cs 851f56b08a Support Array/3D depth-stencil render target, and single layer clears (#3400) 3 years ago
ThreedClassState.cs d4b960d348 Implement primitive restart draw arrays properly on OpenGL (#3256) 4 years ago