gdkchan 611bec6e44 Implement DrawTexture functionality (#2747) 4 anni fa
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Engine 611bec6e44 Implement DrawTexture functionality (#2747) 4 anni fa
Image 611bec6e44 Implement DrawTexture functionality (#2747) 4 anni fa
Memory a4956591ec Avoid potential race 4 anni fa
Shader 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 4 anni fa
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) 4 anni fa
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 anni fa
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 anni fa
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 anni fa
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 anni fa
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 anni fa
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa