gdkchan ef39b2ebdd Flip scissor box when the YNegate bit is set (#2941) %!s(int64=4) %!d(string=hai) anos
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Compute d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
Dma a87f7f2029 Fix DMA copy fast path line size when xCount < stride (#2942) %!s(int64=4) %!d(string=hai) anos
GPFifo 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) %!s(int64=4) %!d(string=hai) anos
InlineToMemory 451673ada5 Fix I2M texture copies when line length is not a multiple of 4 (#2938) %!s(int64=4) %!d(string=hai) anos
MME 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) %!s(int64=4) %!d(string=hai) anos
Threed ef39b2ebdd Flip scissor box when the YNegate bit is set (#2941) %!s(int64=4) %!d(string=hai) anos
Twod 0bce4a074a Don't force scaling on 2D copy sources (#2701) %!s(int64=4) %!d(string=hai) anos
Types 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
MmeShadowScratch.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) %!s(int64=5) %!d(string=hai) anos