gdkchan 02e2e561ac Support bindless textures with separate constant buffers for texture and sampler (#2339) 4 rokov pred
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Optimizations 02e2e561ac Support bindless textures with separate constant buffers for texture and sampler (#2339) 4 rokov pred
AttributeConsts.cs 524fe3bea4 Implement shader HelperThreadNV (#2163) 5 rokov pred
ControlFlowGraph.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) 5 rokov pred
Dominance.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) 5 rokov pred
EmitterContext.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) 4 rokov pred
EmitterContextInsts.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) 4 rokov pred
FeatureFlags.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) 4 rokov pred
GlobalMemory.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) 6 rokov pred
RegisterUsage.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 rokov pred
Rewriter.cs 79b3243f54 Do not attempt to normalize SNORM image buffers on shaders (#2317) 4 rokov pred
ShaderConfig.cs 5271cfe70b Fix dimensions check for scale eligibility (#2301) 4 rokov pred
ShaderHeader.cs f93089a64f Implement geometry shader passthrough (#1961) 5 rokov pred
Ssa.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 rokov pred
TranslationCounts.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) 5 rokov pred
TranslationFlags.cs 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) 5 rokov pred
Translator.cs 3fd6b55f04 Fix value of constant vertex attributes (#2307) 4 rokov pred
TranslatorContext.cs 12533e5c9d Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300) 4 rokov pred