riperiperi bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 år sedan
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Multithreading bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 år sedan
AddressMode.cs 654e617fe7 Some code cleanup 6 år sedan
BlendDescriptor.cs a728610b40 Implement Constant Color blends (#1119) 6 år sedan
BlendFactor.cs 654e617fe7 Some code cleanup 6 år sedan
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) 5 år sedan
BufferHandle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 år sedan
BufferRange.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 5 år sedan
Capabilities.cs 619ac86bd0 Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644) 3 år sedan
ColorF.cs a728610b40 Implement Constant Color blends (#1119) 6 år sedan
CompareMode.cs 654e617fe7 Some code cleanup 6 år sedan
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 6 år sedan
CounterType.cs 1876b346fe Initial work 6 år sedan
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 år sedan
DepthStencilMode.cs 654e617fe7 Some code cleanup 6 år sedan
DepthTestDescriptor.cs 654e617fe7 Some code cleanup 6 år sedan
DeviceInfo.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
Extents2D.cs 9493cdfe55 Allow copy destination to have a different scale from source (#1711) 5 år sedan
Extents2DF.cs 611bec6e44 Implement DrawTexture functionality (#2747) 4 år sedan
Face.cs 1876b346fe Initial work 6 år sedan
Format.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 år sedan
FrontFace.cs 1876b346fe Initial work 6 år sedan
HardwareInfo.cs 951700fdd8 Removed unused usings. (#3593) 3 år sedan
ICounterEvent.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 år sedan
IPipeline.cs 1080f64df9 Implement HLE macros for render target clears (#3528) 3 år sedan
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 år sedan
IRenderer.cs 951700fdd8 Removed unused usings. (#3593) 3 år sedan
ISampler.cs 1876b346fe Initial work 6 år sedan
ITexture.cs bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 år sedan
IWindow.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) 3 år sedan
ImageCrop.cs 15131d4350 Force crop when presentation cached texture size mismatches (#2957) 4 år sedan
IndexType.cs 1876b346fe Initial work 6 år sedan
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) 5 år sedan
MagFilter.cs 654e617fe7 Some code cleanup 6 år sedan
MinFilter.cs 654e617fe7 Some code cleanup 6 år sedan
MultisampleDescriptor.cs b46b63e06a Add support for alpha to coverage dithering (#3069) 3 år sedan
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 år sedan
PolygonMode.cs d512ce122c Initial tessellation shader support (#2534) 4 år sedan
PolygonModeMask.cs 1876b346fe Initial work 6 år sedan
PrimitiveTopology.cs 1876b346fe Initial work 6 år sedan
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 år sedan
ProgramPipelineState.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 år sedan
Rectangle.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
Ryujinx.Graphics.GAL.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 år sedan
SamplerCreateInfo.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
ScreenCaptureImageInfo.cs 28618c58d7 Add Screenshot Feature (#2354) 4 år sedan
ShaderBindings.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
ShaderInfo.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
ShaderSource.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
StencilOp.cs 50d7ecf76d Add alternative "GL" enum values for StencilOp (#3321) 4 år sedan
StencilTestDescriptor.cs 654e617fe7 Some code cleanup 6 år sedan
SupportBufferUpdater.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 år sedan
SwizzleComponent.cs 654e617fe7 Some code cleanup 6 år sedan
Target.cs a3e7bb8eb4 Copy dependency for multisample and non-multisample textures (#3382) 3 år sedan
TextureCreateInfo.cs f78bcb8048 Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) 4 år sedan
TextureReleaseCallback.cs 1876b346fe Initial work 6 år sedan
VertexAttribDescriptor.cs caf049ed15 Avoid some redundant GL calls (#1958) 5 år sedan
VertexBufferDescriptor.cs 654e617fe7 Some code cleanup 6 år sedan
Viewport.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 år sedan