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- using System;
- using System.Collections.Concurrent;
- using System.Threading;
- namespace Ryujinx.Common.Logging
- {
- public enum AsyncLogTargetOverflowAction
- {
- /// <summary>
- /// Block until there's more room in the queue
- /// </summary>
- Block = 0,
- /// <summary>
- /// Discard the overflowing item
- /// </summary>
- Discard = 1
- }
- public class AsyncLogTargetWrapper : ILogTarget
- {
- private ILogTarget _target;
- private Thread _messageThread;
- private BlockingCollection<LogEventArgs> _messageQueue;
- private readonly int _overflowTimeout;
- string ILogTarget.Name { get => _target.Name; }
- public AsyncLogTargetWrapper(ILogTarget target)
- : this(target, -1, AsyncLogTargetOverflowAction.Block)
- { }
- public AsyncLogTargetWrapper(ILogTarget target, int queueLimit, AsyncLogTargetOverflowAction overflowAction)
- {
- _target = target;
- _messageQueue = new BlockingCollection<LogEventArgs>(queueLimit);
- _overflowTimeout = overflowAction == AsyncLogTargetOverflowAction.Block ? -1 : 0;
- _messageThread = new Thread(() => {
- while (!_messageQueue.IsCompleted)
- {
- try
- {
- _target.Log(this, _messageQueue.Take());
- }
- catch (InvalidOperationException)
- {
- // IOE means that Take() was called on a completed collection.
- // Some other thread can call CompleteAdding after we pass the
- // IsCompleted check but before we call Take.
- // We can simply catch the exception since the loop will break
- // on the next iteration.
- }
- }
- });
- _messageThread.Name = "Logger.MessageThread";
- _messageThread.IsBackground = true;
- _messageThread.Start();
- }
- public void Log(object sender, LogEventArgs e)
- {
- if (!_messageQueue.IsAddingCompleted)
- {
- _messageQueue.TryAdd(e, _overflowTimeout);
- }
- }
- public void Dispose()
- {
- _messageQueue.CompleteAdding();
- _messageThread.Join();
- }
- }
- }
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