gdkchan 5f0dd965bf Ignore ZR target texture color registers on shader il y a 8 ans
..
OpenGL f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 il y a 8 ans
Shader 5f0dd965bf Ignore ZR target texture color registers on shader il y a 8 ans
Texture b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) il y a 8 ans
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) il y a 8 ans
GalBlendFactor.cs c8c86a3854 Fix for current framebuffer issues (#78) il y a 8 ans
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalConsts.cs 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases il y a 8 ans
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) il y a 8 ans
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTexture.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTextureFormat.cs 7b2f471d4f [GPU] Add support for the BC4/5 texture formats il y a 8 ans
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 il y a 8 ans
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) il y a 8 ans
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) il y a 8 ans
IGalRenderer.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... il y a 8 ans
ShaderDeclInfo.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans