ShaderDecodeFlow.cs 490 B

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  1. using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
  2. namespace Ryujinx.Graphics.Gal.Shader
  3. {
  4. static partial class ShaderDecode
  5. {
  6. public static void Exit(ShaderIrBlock Block, long OpCode)
  7. {
  8. Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Exit), OpCode));
  9. }
  10. public static void Kil(ShaderIrBlock Block, long OpCode)
  11. {
  12. Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Kil), OpCode));
  13. }
  14. }
  15. }