Evan Husted eae6dba610 misc: chore: Fix object creation in OpenGL project 1 年之前
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Effects eae6dba610 misc: chore: Fix object creation in OpenGL project 1 年之前
Helper dfb4854d19 misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 1 年之前
Image 58c1ab7989 misc: chore: Use explicit types in OpenGL project 1 年之前
Queries 58c1ab7989 misc: chore: Use explicit types in OpenGL project 1 年之前
BackgroundContextWorker.cs bd6937ae5c Make IOpenGLContext.HasContext context dependent (#6290) 2 年之前
Buffer.cs dfb4854d19 misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 1 年之前
Constants.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 年之前
Debugger.cs dfb4854d19 misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 1 年之前
DrawTextureEmulation.cs 40f2bd37e3 [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) 2 年之前
EnumConversion.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 年之前
FormatInfo.cs 40f2bd37e3 [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) 2 年之前
FormatTable.cs e37735ed26 Implement X8Z24 texture format (#6315) 2 年之前
Framebuffer.cs e37735ed26 Implement X8Z24 texture format (#6315) 2 年之前
Handle.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 年之前
HwCapabilities.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 年之前
IOpenGLContext.cs bd6937ae5c Make IOpenGLContext.HasContext context dependent (#6290) 2 年之前
OpenGLRenderer.cs 58c1ab7989 misc: chore: Use explicit types in OpenGL project 1 年之前
PersistentBuffers.cs dfb4854d19 misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 1 年之前
Pipeline.cs 58c1ab7989 misc: chore: Use explicit types in OpenGL project 1 年之前
Program.cs dfb4854d19 misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 1 年之前
ResourcePool.cs ff6628149d Migrate to .NET 9 (#198) 1 年之前
Ryujinx.Graphics.OpenGL.csproj ff6628149d Migrate to .NET 9 (#198) 1 年之前
Sync.cs dfb4854d19 misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 1 年之前
VertexArray.cs 58c1ab7989 misc: chore: Use explicit types in OpenGL project 1 年之前
Window.cs eae6dba610 misc: chore: Fix object creation in OpenGL project 1 年之前