gdkchan 650cc41c02 Implement remaining shader double-precision instructions (#2845) %!s(int64=4) %!d(string=hai) anos
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HelperFunctions 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) %!s(int64=4) %!d(string=hai) anos
Instructions 650cc41c02 Implement remaining shader double-precision instructions (#2845) %!s(int64=4) %!d(string=hai) anos
CodeGenContext.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=5) %!d(string=hai) anos
Declarations.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
DefaultNames.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
GlslGenerator.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
NumberFormatter.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) %!s(int64=4) %!d(string=hai) anos
OperandManager.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
TypeConversion.cs 98d0240ce6 Support shader F32 to Bool reinterpretation (#1969) %!s(int64=5) %!d(string=hai) anos
Varying.cs 788ca6a411 Initial transform feedback support (#1370) %!s(int64=5) %!d(string=hai) anos