gdkchan e7c2dc8ec3 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) il y a 4 ans
..
ConditionalRendering.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
ConstantBufferUpdater.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
DrawManager.cs 788aec511f Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832) il y a 4 ans
DrawState.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
IbStreamer.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
SemaphoreUpdater.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
StateUpdateTracker.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
StateUpdater.cs 30b7aaefca Better depth range detection (#2754) il y a 4 ans
ThreedClass.cs e7c2dc8ec3 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) il y a 4 ans
ThreedClassState.cs e7c2dc8ec3 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) il y a 4 ans