gdkchan e7c2dc8ec3 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) 4 lat temu
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Compute d512ce122c Initial tessellation shader support (#2534) 4 lat temu
Dma 521a07e612 Add support for releasing a semaphore to DmaClass (#2926) 4 lat temu
GPFifo 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 lat temu
InlineToMemory d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) 4 lat temu
MME 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) 4 lat temu
Threed e7c2dc8ec3 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) 4 lat temu
Twod 0bce4a074a Don't force scaling on 2D copy sources (#2701) 4 lat temu
Types 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 lat temu
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 lat temu
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 lat temu
MmeShadowScratch.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 lat temu
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 lat temu
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) 5 lat temu