gdkchan 5d8a615c21 Enable hardware frame buffer texture scaling %!s(int64=8) %!d(string=hai) anos
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OpenGL 5d8a615c21 Enable hardware frame buffer texture scaling %!s(int64=8) %!d(string=hai) anos
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) %!s(int64=8) %!d(string=hai) anos
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
GalVertexAttrib.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
IGalRenderer.cs 5d8a615c21 Enable hardware frame buffer texture scaling %!s(int64=8) %!d(string=hai) anos