| .. |
|
OpenGL
|
5d8a615c21
Enable hardware frame buffer texture scaling
|
%!s(int64=8) %!d(string=hai) anos |
|
EmbeddedResource.cs
|
2ed733b1d5
Somewhat better NvFlinger (I guess) (fixes #30)
|
%!s(int64=8) %!d(string=hai) anos |
|
GalPrimitiveType.cs
|
62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
|
%!s(int64=8) %!d(string=hai) anos |
|
GalVertexAttrib.cs
|
62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
|
%!s(int64=8) %!d(string=hai) anos |
|
GalVertexAttribSize.cs
|
62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
|
%!s(int64=8) %!d(string=hai) anos |
|
GalVertexAttribType.cs
|
62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
|
%!s(int64=8) %!d(string=hai) anos |
|
IGalRenderer.cs
|
5d8a615c21
Enable hardware frame buffer texture scaling
|
%!s(int64=8) %!d(string=hai) anos |