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Image
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5d69d9103e
Texture/Buffer Memory Management Improvements (#1408)
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há 5 anos atrás |
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Queries
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a33dc2f491
Improved Logger (#1292)
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há 5 anos atrás |
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Buffer.cs
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5011640b30
Spanify Graphics Abstraction Layer (#1226)
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há 5 anos atrás |
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Constants.cs
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5011640b30
Spanify Graphics Abstraction Layer (#1226)
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há 5 anos atrás |
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Debugger.cs
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e19193e073
Rename DebugLevel Performance to Slowdowns (#1450)
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há 5 anos atrás |
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EnumConversion.cs
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a33dc2f491
Improved Logger (#1292)
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há 5 anos atrás |
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FormatInfo.cs
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af8498d679
Add basic error logging to the GPU
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há 6 anos atrás |
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FormatTable.cs
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8dbcae1ff8
Implement BGRA texture support (#1418)
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há 5 anos atrás |
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Framebuffer.cs
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d941f4c070
Remember bound framebuffer to avoid glGetInteger use. (#1273)
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há 5 anos atrás |
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Handle.cs
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5011640b30
Spanify Graphics Abstraction Layer (#1226)
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há 5 anos atrás |
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HwCapabilities.cs
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51fbc1fde4
Use polygon offset clamp if supported (#1429)
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há 5 anos atrás |
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Pipeline.cs
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a33dc2f491
Improved Logger (#1292)
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há 5 anos atrás |
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Program.cs
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a33dc2f491
Improved Logger (#1292)
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há 5 anos atrás |
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Renderer.cs
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5d69d9103e
Texture/Buffer Memory Management Improvements (#1408)
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há 5 anos atrás |
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ResourcePool.cs
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5d69d9103e
Texture/Buffer Memory Management Improvements (#1408)
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há 5 anos atrás |
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Ryujinx.Graphics.OpenGL.csproj
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4c54f36c38
Upgrade projects to C#8 (#1193)
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há 6 anos atrás |
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Shader.cs
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1876b346fe
Initial work
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há 6 anos atrás |
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VertexArray.cs
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5011640b30
Spanify Graphics Abstraction Layer (#1226)
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há 5 anos atrás |
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VertexBuffer.cs
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1876b346fe
Initial work
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há 6 anos atrás |
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Window.cs
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8dbcae1ff8
Implement BGRA texture support (#1418)
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há 5 anos atrás |