MemoryLayout.cs 802 B

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  1. namespace Ryujinx.Graphics.Gpu.State
  2. {
  3. /// <summary>
  4. /// Memory layout parameters, for block linear textures.
  5. /// </summary>
  6. struct MemoryLayout
  7. {
  8. #pragma warning disable CS0649
  9. public uint Packed;
  10. #pragma warning restore CS0649
  11. public int UnpackGobBlocksInX()
  12. {
  13. return 1 << (int)(Packed & 0xf);
  14. }
  15. public int UnpackGobBlocksInY()
  16. {
  17. return 1 << (int)((Packed >> 4) & 0xf);
  18. }
  19. public int UnpackGobBlocksInZ()
  20. {
  21. return 1 << (int)((Packed >> 8) & 0xf);
  22. }
  23. public bool UnpackIsLinear()
  24. {
  25. return (Packed & 0x1000) != 0;
  26. }
  27. public bool UnpackIsTarget3D()
  28. {
  29. return (Packed & 0x10000) != 0;
  30. }
  31. }
  32. }