riperiperi 476b4683cf Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897) %!s(int64=3) %!d(string=hai) anos
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DiskCache 476b4683cf Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897) %!s(int64=3) %!d(string=hai) anos
HashTable c6d05301aa infra: Migrate to .NET 7 (#3795) %!s(int64=3) %!d(string=hai) anos
CachedShaderProgram.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) %!s(int64=4) %!d(string=hai) anos
CachedShaderStage.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ComputeShaderCacheHashTable.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) %!s(int64=3) %!d(string=hai) anos
GpuAccessor.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) %!s(int64=3) %!d(string=hai) anos
GpuAccessorBase.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) %!s(int64=3) %!d(string=hai) anos
GpuAccessorState.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
GpuChannelComputeState.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) %!s(int64=3) %!d(string=hai) anos
GpuChannelGraphicsState.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) %!s(int64=3) %!d(string=hai) anos
GpuChannelPoolState.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ResourceCounts.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ShaderAddresses.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ShaderCache.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) %!s(int64=3) %!d(string=hai) anos
ShaderCacheHashTable.cs 43b4b34376 Implement Viewport Transform Disable (#3328) %!s(int64=4) %!d(string=hai) anos
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) %!s(int64=5) %!d(string=hai) anos
ShaderCodeAccessor.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ShaderDumpPaths.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) %!s(int64=4) %!d(string=hai) anos
ShaderDumper.cs 951700fdd8 Removed unused usings. (#3593) %!s(int64=3) %!d(string=hai) anos
ShaderSpecializationList.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) %!s(int64=3) %!d(string=hai) anos
ShaderSpecializationState.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) %!s(int64=3) %!d(string=hai) anos
TransformFeedbackDescriptor.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) %!s(int64=3) %!d(string=hai) anos