SystemStateMgr.cs 3.1 KB

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  1. using Ryujinx.HLE.HOS.Services.Acc;
  2. using Ryujinx.HLE.Utilities;
  3. using System;
  4. namespace Ryujinx.HLE.HOS.SystemState
  5. {
  6. public class SystemStateMgr
  7. {
  8. internal static string[] LanguageCodes = new string[]
  9. {
  10. "ja",
  11. "en-US",
  12. "fr",
  13. "de",
  14. "it",
  15. "es",
  16. "zh-CN",
  17. "ko",
  18. "nl",
  19. "pt",
  20. "ru",
  21. "zh-TW",
  22. "en-GB",
  23. "fr-CA",
  24. "es-419",
  25. "zh-Hans",
  26. "zh-Hant"
  27. };
  28. internal static string[] AudioOutputs = new string[]
  29. {
  30. "AudioTvOutput",
  31. "AudioStereoJackOutput",
  32. "AudioBuiltInSpeakerOutput"
  33. };
  34. internal long DesiredLanguageCode { get; private set; }
  35. public TitleLanguage DesiredTitleLanguage { get; private set; }
  36. internal string ActiveAudioOutput { get; private set; }
  37. public bool DiscordIntergrationEnabled { get; set; }
  38. public bool DockedMode { get; set; }
  39. public ColorSet ThemeColor { get; set; }
  40. public bool InstallContents { get; set; }
  41. public AccountUtils Account { get; private set; }
  42. public SystemStateMgr()
  43. {
  44. SetAudioOutputAsBuiltInSpeaker();
  45. Account = new AccountUtils();
  46. UInt128 defaultUid = new UInt128("00000000000000000000000000000001");
  47. Account.AddUser(defaultUid, "Player");
  48. Account.OpenUser(defaultUid);
  49. }
  50. public void SetLanguage(SystemLanguage language)
  51. {
  52. DesiredLanguageCode = GetLanguageCode((int)language);
  53. switch (language)
  54. {
  55. case SystemLanguage.Taiwanese:
  56. case SystemLanguage.TraditionalChinese:
  57. DesiredTitleLanguage = TitleLanguage.Taiwanese;
  58. break;
  59. case SystemLanguage.Chinese:
  60. case SystemLanguage.SimplifiedChinese:
  61. DesiredTitleLanguage = TitleLanguage.Chinese;
  62. break;
  63. default:
  64. DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language));
  65. break;
  66. }
  67. }
  68. public void SetAudioOutputAsTv()
  69. {
  70. ActiveAudioOutput = AudioOutputs[0];
  71. }
  72. public void SetAudioOutputAsStereoJack()
  73. {
  74. ActiveAudioOutput = AudioOutputs[1];
  75. }
  76. public void SetAudioOutputAsBuiltInSpeaker()
  77. {
  78. ActiveAudioOutput = AudioOutputs[2];
  79. }
  80. internal static long GetLanguageCode(int index)
  81. {
  82. if ((uint)index >= LanguageCodes.Length)
  83. {
  84. throw new ArgumentOutOfRangeException(nameof(index));
  85. }
  86. long code = 0;
  87. int shift = 0;
  88. foreach (char chr in LanguageCodes[index])
  89. {
  90. code |= (long)(byte)chr << shift++ * 8;
  91. }
  92. return code;
  93. }
  94. }
  95. }