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GlslDecl.cs
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9176180abb
Minor shader fixes
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%!s(int64=7) %!d(string=hai) anos |
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GlslDecompiler.cs
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9176180abb
Minor shader fixes
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%!s(int64=7) %!d(string=hai) anos |
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GlslProgram.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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%!s(int64=8) %!d(string=hai) anos |
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ShaderDecode.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderDecodeAlu.cs
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4731c7545d
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
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%!s(int64=8) %!d(string=hai) anos |
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ShaderDecodeFlow.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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%!s(int64=8) %!d(string=hai) anos |
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ShaderDecodeHelper.cs
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9176180abb
Minor shader fixes
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%!s(int64=7) %!d(string=hai) anos |
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ShaderDecodeMem.cs
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4731c7545d
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
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%!s(int64=8) %!d(string=hai) anos |
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ShaderDecodeMove.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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%!s(int64=8) %!d(string=hai) anos |
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ShaderDecoder.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrAsg.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrBlock.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrCmnt.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrCond.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrInst.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrMeta.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrMetaTex.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrMetaTexq.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrNode.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOp.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperAbuf.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperCbuf.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperGpr.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperImm.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperImmf.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperPred.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderOpCodeTable.cs
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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%!s(int64=8) %!d(string=hai) anos |
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ShaderOper.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderTexqInfo.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |