gdkchan 9176180abb Minor shader fixes %!s(int64=7) %!d(string=hai) anos
..
GlslDecl.cs 9176180abb Minor shader fixes %!s(int64=7) %!d(string=hai) anos
GlslDecompiler.cs 9176180abb Minor shader fixes %!s(int64=7) %!d(string=hai) anos
GlslProgram.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
ShaderDecode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderDecodeAlu.cs 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code %!s(int64=8) %!d(string=hai) anos
ShaderDecodeFlow.cs f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) %!s(int64=8) %!d(string=hai) anos
ShaderDecodeHelper.cs 9176180abb Minor shader fixes %!s(int64=7) %!d(string=hai) anos
ShaderDecodeMem.cs 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code %!s(int64=8) %!d(string=hai) anos
ShaderDecodeMove.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
ShaderDecoder.cs f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) %!s(int64=8) %!d(string=hai) anos
ShaderIrAsg.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderIrBlock.cs f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) %!s(int64=8) %!d(string=hai) anos
ShaderIrCmnt.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
ShaderIrCond.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderIrInst.cs f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) %!s(int64=8) %!d(string=hai) anos
ShaderIrMeta.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderIrMetaTex.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderIrMetaTexq.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderIrNode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderIrOp.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderIrOperAbuf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderIrOperCbuf.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
ShaderIrOperGpr.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderIrOperImm.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderIrOperImmf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderIrOperPred.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderOpCodeTable.cs 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) %!s(int64=8) %!d(string=hai) anos
ShaderOper.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderTexqInfo.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos