gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format пре 8 година
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OpenGL 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format пре 8 година
Shader 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code пре 8 година
Texture 231fae1a4c Texture/Vertex/Index data cache (#132) пре 8 година
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) пре 8 година
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) пре 8 година
GalBlendFactor.cs c8c86a3854 Fix for current framebuffer issues (#78) пре 8 година
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalConsts.cs 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases пре 8 година
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) пре 8 година
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalTexture.cs 231fae1a4c Texture/Vertex/Index data cache (#132) пре 8 година
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalTextureFormat.cs 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format пре 8 година
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection пре 8 година
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 пре 8 година
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) пре 8 година
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) пре 8 година
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time пре 8 година
IGalRenderer.cs 231fae1a4c Texture/Vertex/Index data cache (#132) пре 8 година
ShaderDeclInfo.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection пре 8 година
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година