Switch.cs 1.2 KB

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  1. using ChocolArm64.Memory;
  2. using Gal;
  3. using Ryujinx.Gpu;
  4. using Ryujinx.OsHle;
  5. using System;
  6. using System.Runtime.InteropServices;
  7. namespace Ryujinx
  8. {
  9. public class Switch : IDisposable
  10. {
  11. public IntPtr Ram {get; private set; }
  12. internal NsGpu Gpu { get; private set; }
  13. internal Horizon Os { get; private set; }
  14. internal VirtualFs VFs { get; private set; }
  15. internal Hid Hid { get; private set; }
  16. public event EventHandler Finish;
  17. public Switch(IGalRenderer Renderer)
  18. {
  19. Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize);
  20. Gpu = new NsGpu(Renderer);
  21. Os = new Horizon(this);
  22. VFs = new VirtualFs();
  23. Hid = new Hid(this);
  24. }
  25. internal virtual void OnFinish(EventArgs e)
  26. {
  27. if (Finish != null)
  28. {
  29. Finish(this, e);
  30. }
  31. }
  32. public void Dispose()
  33. {
  34. Dispose(true);
  35. }
  36. protected virtual void Dispose(bool disposing)
  37. {
  38. if (disposing)
  39. {
  40. VFs.Dispose();
  41. }
  42. Marshal.FreeHGlobal(Ram);
  43. }
  44. }
  45. }