Declarations.cs 35 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.Shader.StructuredIr;
  3. using Ryujinx.Graphics.Shader.Translation;
  4. using Spv.Generator;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Diagnostics;
  8. using System.Linq;
  9. using static Spv.Specification;
  10. namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
  11. {
  12. using SpvInstruction = Spv.Generator.Instruction;
  13. static class Declarations
  14. {
  15. // At least 16 attributes are guaranteed by the spec.
  16. public const int MaxAttributes = 16;
  17. private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
  18. public static void DeclareParameters(CodeGenContext context, StructuredFunction function)
  19. {
  20. DeclareParameters(context, function.InArguments, 0);
  21. DeclareParameters(context, function.OutArguments, function.InArguments.Length);
  22. }
  23. private static void DeclareParameters(CodeGenContext context, IEnumerable<VariableType> argTypes, int argIndex)
  24. {
  25. foreach (var argType in argTypes)
  26. {
  27. var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType.Convert()));
  28. var spvArg = context.FunctionParameter(argPointerType);
  29. context.DeclareArgument(argIndex++, spvArg);
  30. }
  31. }
  32. public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
  33. {
  34. foreach (AstOperand local in function.Locals)
  35. {
  36. var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType.Convert()));
  37. var spvLocal = context.Variable(localPointerType, StorageClass.Function);
  38. context.AddLocalVariable(spvLocal);
  39. context.DeclareLocal(local, spvLocal);
  40. }
  41. var ivector2Type = context.TypeVector(context.TypeS32(), 2);
  42. var coordTempPointerType = context.TypePointer(StorageClass.Function, ivector2Type);
  43. var coordTemp = context.Variable(coordTempPointerType, StorageClass.Function);
  44. context.AddLocalVariable(coordTemp);
  45. context.CoordTemp = coordTemp;
  46. }
  47. public static void DeclareLocalForArgs(CodeGenContext context, List<StructuredFunction> functions)
  48. {
  49. for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
  50. {
  51. StructuredFunction function = functions[funcIndex];
  52. SpvInstruction[] locals = new SpvInstruction[function.InArguments.Length];
  53. for (int i = 0; i < function.InArguments.Length; i++)
  54. {
  55. var type = function.GetArgumentType(i).Convert();
  56. var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(type));
  57. var spvLocal = context.Variable(localPointerType, StorageClass.Function);
  58. context.AddLocalVariable(spvLocal);
  59. locals[i] = spvLocal;
  60. }
  61. context.DeclareLocalForArgs(funcIndex, locals);
  62. }
  63. }
  64. public static void DeclareAll(CodeGenContext context, StructuredProgramInfo info)
  65. {
  66. if (context.Config.Stage == ShaderStage.Compute)
  67. {
  68. int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);
  69. if (localMemorySize != 0)
  70. {
  71. DeclareLocalMemory(context, localMemorySize);
  72. }
  73. int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);
  74. if (sharedMemorySize != 0)
  75. {
  76. DeclareSharedMemory(context, sharedMemorySize);
  77. }
  78. }
  79. else if (context.Config.LocalMemorySize != 0)
  80. {
  81. int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
  82. DeclareLocalMemory(context, localMemorySize);
  83. }
  84. DeclareSupportBuffer(context);
  85. DeclareUniformBuffers(context, context.Config.GetConstantBufferDescriptors());
  86. DeclareStorageBuffers(context, context.Config.GetStorageBufferDescriptors());
  87. DeclareSamplers(context, context.Config.GetTextureDescriptors());
  88. DeclareImages(context, context.Config.GetImageDescriptors());
  89. DeclareInputAttributes(context, info, perPatch: false);
  90. DeclareOutputAttributes(context, info, perPatch: false);
  91. DeclareInputAttributes(context, info, perPatch: true);
  92. DeclareOutputAttributes(context, info, perPatch: true);
  93. }
  94. private static void DeclareLocalMemory(CodeGenContext context, int size)
  95. {
  96. context.LocalMemory = DeclareMemory(context, StorageClass.Private, size);
  97. }
  98. private static void DeclareSharedMemory(CodeGenContext context, int size)
  99. {
  100. context.SharedMemory = DeclareMemory(context, StorageClass.Workgroup, size);
  101. }
  102. private static SpvInstruction DeclareMemory(CodeGenContext context, StorageClass storage, int size)
  103. {
  104. var arrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), size));
  105. var pointerType = context.TypePointer(storage, arrayType);
  106. var variable = context.Variable(pointerType, storage);
  107. context.AddGlobalVariable(variable);
  108. return variable;
  109. }
  110. private static void DeclareSupportBuffer(CodeGenContext context)
  111. {
  112. if (!context.Config.Stage.SupportsRenderScale() && !(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable()))
  113. {
  114. return;
  115. }
  116. var isBgraArrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), SupportBuffer.FragmentIsBgraCount));
  117. var viewportInverseVectorType = context.TypeVector(context.TypeFP32(), 4);
  118. var renderScaleArrayType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), SupportBuffer.RenderScaleMaxCount));
  119. context.Decorate(isBgraArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
  120. context.Decorate(renderScaleArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
  121. var supportBufferStructType = context.TypeStruct(false, context.TypeU32(), isBgraArrayType, viewportInverseVectorType, context.TypeS32(), renderScaleArrayType);
  122. context.MemberDecorate(supportBufferStructType, 0, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentAlphaTestOffset);
  123. context.MemberDecorate(supportBufferStructType, 1, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentIsBgraOffset);
  124. context.MemberDecorate(supportBufferStructType, 2, Decoration.Offset, (LiteralInteger)SupportBuffer.ViewportInverseOffset);
  125. context.MemberDecorate(supportBufferStructType, 3, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentRenderScaleCountOffset);
  126. context.MemberDecorate(supportBufferStructType, 4, Decoration.Offset, (LiteralInteger)SupportBuffer.GraphicsRenderScaleOffset);
  127. context.Decorate(supportBufferStructType, Decoration.Block);
  128. var supportBufferPointerType = context.TypePointer(StorageClass.Uniform, supportBufferStructType);
  129. var supportBufferVariable = context.Variable(supportBufferPointerType, StorageClass.Uniform);
  130. context.Decorate(supportBufferVariable, Decoration.DescriptorSet, (LiteralInteger)0);
  131. context.Decorate(supportBufferVariable, Decoration.Binding, (LiteralInteger)0);
  132. context.AddGlobalVariable(supportBufferVariable);
  133. context.SupportBuffer = supportBufferVariable;
  134. }
  135. private static void DeclareUniformBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
  136. {
  137. if (descriptors.Length == 0)
  138. {
  139. return;
  140. }
  141. uint ubSize = Constants.ConstantBufferSize / 16;
  142. var ubArrayType = context.TypeArray(context.TypeVector(context.TypeFP32(), 4), context.Constant(context.TypeU32(), ubSize), true);
  143. context.Decorate(ubArrayType, Decoration.ArrayStride, (LiteralInteger)16);
  144. var ubStructType = context.TypeStruct(true, ubArrayType);
  145. context.Decorate(ubStructType, Decoration.Block);
  146. context.MemberDecorate(ubStructType, 0, Decoration.Offset, (LiteralInteger)0);
  147. if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
  148. {
  149. int count = descriptors.Max(x => x.Slot) + 1;
  150. var ubStructArrayType = context.TypeArray(ubStructType, context.Constant(context.TypeU32(), count));
  151. var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructArrayType);
  152. var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);
  153. context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_u");
  154. context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
  155. context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstConstantBufferBinding);
  156. context.AddGlobalVariable(ubVariable);
  157. context.UniformBuffersArray = ubVariable;
  158. }
  159. else
  160. {
  161. var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType);
  162. foreach (var descriptor in descriptors)
  163. {
  164. var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);
  165. context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_c{descriptor.Slot}");
  166. context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
  167. context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
  168. context.AddGlobalVariable(ubVariable);
  169. context.UniformBuffers.Add(descriptor.Slot, ubVariable);
  170. }
  171. }
  172. }
  173. private static void DeclareStorageBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
  174. {
  175. if (descriptors.Length == 0)
  176. {
  177. return;
  178. }
  179. int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 1 : 0;
  180. int count = descriptors.Max(x => x.Slot) + 1;
  181. var sbArrayType = context.TypeRuntimeArray(context.TypeU32());
  182. context.Decorate(sbArrayType, Decoration.ArrayStride, (LiteralInteger)4);
  183. var sbStructType = context.TypeStruct(true, sbArrayType);
  184. context.Decorate(sbStructType, Decoration.BufferBlock);
  185. context.MemberDecorate(sbStructType, 0, Decoration.Offset, (LiteralInteger)0);
  186. var sbStructArrayType = context.TypeArray(sbStructType, context.Constant(context.TypeU32(), count));
  187. var sbPointerType = context.TypePointer(StorageClass.Uniform, sbStructArrayType);
  188. var sbVariable = context.Variable(sbPointerType, StorageClass.Uniform);
  189. context.Name(sbVariable, $"{GetStagePrefix(context.Config.Stage)}_s");
  190. context.Decorate(sbVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
  191. context.Decorate(sbVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstStorageBufferBinding);
  192. context.AddGlobalVariable(sbVariable);
  193. context.StorageBuffersArray = sbVariable;
  194. }
  195. private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
  196. {
  197. foreach (var descriptor in descriptors)
  198. {
  199. var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format);
  200. if (context.Samplers.ContainsKey(meta))
  201. {
  202. continue;
  203. }
  204. int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 2 : 0;
  205. var dim = (descriptor.Type & SamplerType.Mask) switch
  206. {
  207. SamplerType.Texture1D => Dim.Dim1D,
  208. SamplerType.Texture2D => Dim.Dim2D,
  209. SamplerType.Texture3D => Dim.Dim3D,
  210. SamplerType.TextureCube => Dim.Cube,
  211. SamplerType.TextureBuffer => Dim.Buffer,
  212. _ => throw new InvalidOperationException($"Invalid sampler type \"{descriptor.Type & SamplerType.Mask}\".")
  213. };
  214. var imageType = context.TypeImage(
  215. context.TypeFP32(),
  216. dim,
  217. descriptor.Type.HasFlag(SamplerType.Shadow),
  218. descriptor.Type.HasFlag(SamplerType.Array),
  219. descriptor.Type.HasFlag(SamplerType.Multisample),
  220. 1,
  221. ImageFormat.Unknown);
  222. var nameSuffix = meta.CbufSlot < 0 ? $"_tcb_{meta.Handle:X}" : $"_cb{meta.CbufSlot}_{meta.Handle:X}";
  223. var sampledImageType = context.TypeSampledImage(imageType);
  224. var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType);
  225. var sampledImageVariable = context.Variable(sampledImagePointerType, StorageClass.UniformConstant);
  226. context.Samplers.Add(meta, (imageType, sampledImageType, sampledImageVariable));
  227. context.SamplersTypes.Add(meta, descriptor.Type);
  228. context.Name(sampledImageVariable, $"{GetStagePrefix(context.Config.Stage)}_tex{nameSuffix}");
  229. context.Decorate(sampledImageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
  230. context.Decorate(sampledImageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
  231. context.AddGlobalVariable(sampledImageVariable);
  232. }
  233. }
  234. private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors)
  235. {
  236. foreach (var descriptor in descriptors)
  237. {
  238. var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format);
  239. if (context.Images.ContainsKey(meta))
  240. {
  241. continue;
  242. }
  243. int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 3 : 0;
  244. var dim = GetDim(descriptor.Type);
  245. var imageType = context.TypeImage(
  246. context.GetType(meta.Format.GetComponentType().Convert()),
  247. dim,
  248. descriptor.Type.HasFlag(SamplerType.Shadow),
  249. descriptor.Type.HasFlag(SamplerType.Array),
  250. descriptor.Type.HasFlag(SamplerType.Multisample),
  251. AccessQualifier.ReadWrite,
  252. GetImageFormat(meta.Format));
  253. var nameSuffix = meta.CbufSlot < 0 ?
  254. $"_tcb_{meta.Handle:X}_{meta.Format.ToGlslFormat()}" :
  255. $"_cb{meta.CbufSlot}_{meta.Handle:X}_{meta.Format.ToGlslFormat()}";
  256. var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType);
  257. var imageVariable = context.Variable(imagePointerType, StorageClass.UniformConstant);
  258. context.Images.Add(meta, (imageType, imageVariable));
  259. context.Name(imageVariable, $"{GetStagePrefix(context.Config.Stage)}_img{nameSuffix}");
  260. context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
  261. context.Decorate(imageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
  262. if (descriptor.Flags.HasFlag(TextureUsageFlags.ImageCoherent))
  263. {
  264. context.Decorate(imageVariable, Decoration.Coherent);
  265. }
  266. context.AddGlobalVariable(imageVariable);
  267. }
  268. }
  269. private static Dim GetDim(SamplerType type)
  270. {
  271. return (type & SamplerType.Mask) switch
  272. {
  273. SamplerType.Texture1D => Dim.Dim1D,
  274. SamplerType.Texture2D => Dim.Dim2D,
  275. SamplerType.Texture3D => Dim.Dim3D,
  276. SamplerType.TextureCube => Dim.Cube,
  277. SamplerType.TextureBuffer => Dim.Buffer,
  278. _ => throw new ArgumentException($"Invalid sampler type \"{type & SamplerType.Mask}\".")
  279. };
  280. }
  281. private static ImageFormat GetImageFormat(TextureFormat format)
  282. {
  283. return format switch
  284. {
  285. TextureFormat.Unknown => ImageFormat.Unknown,
  286. TextureFormat.R8Unorm => ImageFormat.R8,
  287. TextureFormat.R8Snorm => ImageFormat.R8Snorm,
  288. TextureFormat.R8Uint => ImageFormat.R8ui,
  289. TextureFormat.R8Sint => ImageFormat.R8i,
  290. TextureFormat.R16Float => ImageFormat.R16f,
  291. TextureFormat.R16Unorm => ImageFormat.R16,
  292. TextureFormat.R16Snorm => ImageFormat.R16Snorm,
  293. TextureFormat.R16Uint => ImageFormat.R16ui,
  294. TextureFormat.R16Sint => ImageFormat.R16i,
  295. TextureFormat.R32Float => ImageFormat.R32f,
  296. TextureFormat.R32Uint => ImageFormat.R32ui,
  297. TextureFormat.R32Sint => ImageFormat.R32i,
  298. TextureFormat.R8G8Unorm => ImageFormat.Rg8,
  299. TextureFormat.R8G8Snorm => ImageFormat.Rg8Snorm,
  300. TextureFormat.R8G8Uint => ImageFormat.Rg8ui,
  301. TextureFormat.R8G8Sint => ImageFormat.Rg8i,
  302. TextureFormat.R16G16Float => ImageFormat.Rg16f,
  303. TextureFormat.R16G16Unorm => ImageFormat.Rg16,
  304. TextureFormat.R16G16Snorm => ImageFormat.Rg16Snorm,
  305. TextureFormat.R16G16Uint => ImageFormat.Rg16ui,
  306. TextureFormat.R16G16Sint => ImageFormat.Rg16i,
  307. TextureFormat.R32G32Float => ImageFormat.Rg32f,
  308. TextureFormat.R32G32Uint => ImageFormat.Rg32ui,
  309. TextureFormat.R32G32Sint => ImageFormat.Rg32i,
  310. TextureFormat.R8G8B8A8Unorm => ImageFormat.Rgba8,
  311. TextureFormat.R8G8B8A8Snorm => ImageFormat.Rgba8Snorm,
  312. TextureFormat.R8G8B8A8Uint => ImageFormat.Rgba8ui,
  313. TextureFormat.R8G8B8A8Sint => ImageFormat.Rgba8i,
  314. TextureFormat.R16G16B16A16Float => ImageFormat.Rgba16f,
  315. TextureFormat.R16G16B16A16Unorm => ImageFormat.Rgba16,
  316. TextureFormat.R16G16B16A16Snorm => ImageFormat.Rgba16Snorm,
  317. TextureFormat.R16G16B16A16Uint => ImageFormat.Rgba16ui,
  318. TextureFormat.R16G16B16A16Sint => ImageFormat.Rgba16i,
  319. TextureFormat.R32G32B32A32Float => ImageFormat.Rgba32f,
  320. TextureFormat.R32G32B32A32Uint => ImageFormat.Rgba32ui,
  321. TextureFormat.R32G32B32A32Sint => ImageFormat.Rgba32i,
  322. TextureFormat.R10G10B10A2Unorm => ImageFormat.Rgb10A2,
  323. TextureFormat.R10G10B10A2Uint => ImageFormat.Rgb10a2ui,
  324. TextureFormat.R11G11B10Float => ImageFormat.R11fG11fB10f,
  325. _ => throw new ArgumentException($"Invalid texture format \"{format}\".")
  326. };
  327. }
  328. private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch)
  329. {
  330. bool iaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing);
  331. var inputs = perPatch ? info.InputsPerPatch : info.Inputs;
  332. foreach (int attr in inputs)
  333. {
  334. if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: false, perPatch))
  335. {
  336. continue;
  337. }
  338. bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
  339. if (iaIndexing && isUserAttr && !perPatch)
  340. {
  341. if (context.InputsArray == null)
  342. {
  343. var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
  344. attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
  345. if (context.Config.Stage == ShaderStage.Geometry)
  346. {
  347. attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)context.InputVertices));
  348. }
  349. var spvType = context.TypePointer(StorageClass.Input, attrType);
  350. var spvVar = context.Variable(spvType, StorageClass.Input);
  351. if (context.Config.PassthroughAttributes != 0 && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
  352. {
  353. context.Decorate(spvVar, Decoration.PassthroughNV);
  354. }
  355. context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
  356. context.AddGlobalVariable(spvVar);
  357. context.InputsArray = spvVar;
  358. }
  359. }
  360. else
  361. {
  362. PixelImap iq = PixelImap.Unused;
  363. if (context.Config.Stage == ShaderStage.Fragment &&
  364. attr >= AttributeConsts.UserAttributeBase &&
  365. attr < AttributeConsts.UserAttributeEnd)
  366. {
  367. iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType();
  368. }
  369. DeclareInputOrOutput(context, attr, perPatch, isOutAttr: false, iq);
  370. }
  371. }
  372. }
  373. private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch)
  374. {
  375. bool oaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing);
  376. var outputs = perPatch ? info.OutputsPerPatch : info.Outputs;
  377. foreach (int attr in outputs)
  378. {
  379. if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: true, perPatch))
  380. {
  381. continue;
  382. }
  383. bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
  384. if (oaIndexing && isUserAttr && !perPatch)
  385. {
  386. if (context.OutputsArray == null)
  387. {
  388. var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
  389. attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
  390. if (context.Config.Stage == ShaderStage.TessellationControl)
  391. {
  392. attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
  393. }
  394. var spvType = context.TypePointer(StorageClass.Output, attrType);
  395. var spvVar = context.Variable(spvType, StorageClass.Output);
  396. context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
  397. context.AddGlobalVariable(spvVar);
  398. context.OutputsArray = spvVar;
  399. }
  400. }
  401. else
  402. {
  403. DeclareOutputAttribute(context, attr, perPatch);
  404. }
  405. }
  406. if (context.Config.Stage == ShaderStage.Vertex)
  407. {
  408. DeclareOutputAttribute(context, AttributeConsts.PositionX, perPatch: false);
  409. }
  410. }
  411. private static void DeclareOutputAttribute(CodeGenContext context, int attr, bool perPatch)
  412. {
  413. DeclareInputOrOutput(context, attr, perPatch, isOutAttr: true);
  414. }
  415. public static void DeclareInvocationId(CodeGenContext context)
  416. {
  417. DeclareInputOrOutput(context, AttributeConsts.LaneId, perPatch: false, isOutAttr: false);
  418. }
  419. private static void DeclareInputOrOutput(CodeGenContext context, int attr, bool perPatch, bool isOutAttr, PixelImap iq = PixelImap.Unused)
  420. {
  421. bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
  422. if (isUserAttr && context.Config.TransformFeedbackEnabled && !perPatch &&
  423. ((isOutAttr && context.Config.LastInVertexPipeline) ||
  424. (!isOutAttr && context.Config.Stage == ShaderStage.Fragment)))
  425. {
  426. DeclareInputOrOutput(context, attr, (attr >> 2) & 3, isOutAttr, iq);
  427. return;
  428. }
  429. var dict = perPatch
  430. ? (isOutAttr ? context.OutputsPerPatch : context.InputsPerPatch)
  431. : (isOutAttr ? context.Outputs : context.Inputs);
  432. var attrInfo = perPatch
  433. ? AttributeInfo.FromPatch(context.Config, attr, isOutAttr)
  434. : AttributeInfo.From(context.Config, attr, isOutAttr);
  435. if (dict.ContainsKey(attrInfo.BaseValue))
  436. {
  437. return;
  438. }
  439. var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
  440. var attrType = context.GetType(attrInfo.Type, attrInfo.Length);
  441. bool builtInPassthrough = false;
  442. if (AttributeInfo.IsArrayAttributeSpirv(context.Config.Stage, isOutAttr) && !perPatch && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr)))
  443. {
  444. int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
  445. attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize));
  446. if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
  447. {
  448. builtInPassthrough = true;
  449. }
  450. }
  451. if (context.Config.Stage == ShaderStage.TessellationControl && isOutAttr && !perPatch)
  452. {
  453. attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
  454. }
  455. var spvType = context.TypePointer(storageClass, attrType);
  456. var spvVar = context.Variable(spvType, storageClass);
  457. if (builtInPassthrough)
  458. {
  459. context.Decorate(spvVar, Decoration.PassthroughNV);
  460. }
  461. if (attrInfo.IsBuiltin)
  462. {
  463. if (perPatch)
  464. {
  465. context.Decorate(spvVar, Decoration.Patch);
  466. }
  467. context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)GetBuiltIn(context, attrInfo.BaseValue));
  468. if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline && isOutAttr)
  469. {
  470. var tfOutput = context.GetTransformFeedbackOutput(attrInfo.BaseValue);
  471. if (tfOutput.Valid)
  472. {
  473. context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer);
  474. context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)tfOutput.Stride);
  475. context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)tfOutput.Offset);
  476. }
  477. }
  478. }
  479. else if (perPatch)
  480. {
  481. context.Decorate(spvVar, Decoration.Patch);
  482. int location = context.Config.GetPerPatchAttributeLocation((attr - AttributeConsts.UserAttributePerPatchBase) / 16);
  483. context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
  484. }
  485. else if (isUserAttr)
  486. {
  487. int location = (attr - AttributeConsts.UserAttributeBase) / 16;
  488. context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
  489. if (!isOutAttr)
  490. {
  491. if (!perPatch &&
  492. (context.Config.PassthroughAttributes & (1 << location)) != 0 &&
  493. context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
  494. {
  495. context.Decorate(spvVar, Decoration.PassthroughNV);
  496. }
  497. switch (iq)
  498. {
  499. case PixelImap.Constant:
  500. context.Decorate(spvVar, Decoration.Flat);
  501. break;
  502. case PixelImap.ScreenLinear:
  503. context.Decorate(spvVar, Decoration.NoPerspective);
  504. break;
  505. }
  506. }
  507. }
  508. else if (attr >= AttributeConsts.FragmentOutputColorBase && attr < AttributeConsts.FragmentOutputColorEnd)
  509. {
  510. int location = (attr - AttributeConsts.FragmentOutputColorBase) / 16;
  511. context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
  512. }
  513. context.AddGlobalVariable(spvVar);
  514. dict.Add(attrInfo.BaseValue, spvVar);
  515. }
  516. private static void DeclareInputOrOutput(CodeGenContext context, int attr, int component, bool isOutAttr, PixelImap iq = PixelImap.Unused)
  517. {
  518. var dict = isOutAttr ? context.Outputs : context.Inputs;
  519. var attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr);
  520. if (dict.ContainsKey(attr))
  521. {
  522. return;
  523. }
  524. var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
  525. var attrType = context.GetType(attrInfo.Type & AggregateType.ElementTypeMask);
  526. if (AttributeInfo.IsArrayAttributeSpirv(context.Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr)))
  527. {
  528. int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
  529. attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize));
  530. }
  531. if (context.Config.Stage == ShaderStage.TessellationControl && isOutAttr)
  532. {
  533. attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
  534. }
  535. var spvType = context.TypePointer(storageClass, attrType);
  536. var spvVar = context.Variable(spvType, storageClass);
  537. Debug.Assert(attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd);
  538. int location = (attr - AttributeConsts.UserAttributeBase) / 16;
  539. context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
  540. context.Decorate(spvVar, Decoration.Component, (LiteralInteger)component);
  541. if (isOutAttr)
  542. {
  543. var tfOutput = context.GetTransformFeedbackOutput(location, component);
  544. if (tfOutput.Valid)
  545. {
  546. context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer);
  547. context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)tfOutput.Stride);
  548. context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)tfOutput.Offset);
  549. }
  550. }
  551. else
  552. {
  553. if ((context.Config.PassthroughAttributes & (1 << location)) != 0 &&
  554. context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
  555. {
  556. context.Decorate(spvVar, Decoration.PassthroughNV);
  557. }
  558. switch (iq)
  559. {
  560. case PixelImap.Constant:
  561. context.Decorate(spvVar, Decoration.Flat);
  562. break;
  563. case PixelImap.ScreenLinear:
  564. context.Decorate(spvVar, Decoration.NoPerspective);
  565. break;
  566. }
  567. }
  568. context.AddGlobalVariable(spvVar);
  569. dict.Add(attr, spvVar);
  570. }
  571. private static BuiltIn GetBuiltIn(CodeGenContext context, int attr)
  572. {
  573. return attr switch
  574. {
  575. AttributeConsts.TessLevelOuter0 => BuiltIn.TessLevelOuter,
  576. AttributeConsts.TessLevelInner0 => BuiltIn.TessLevelInner,
  577. AttributeConsts.Layer => BuiltIn.Layer,
  578. AttributeConsts.ViewportIndex => BuiltIn.ViewportIndex,
  579. AttributeConsts.PointSize => BuiltIn.PointSize,
  580. AttributeConsts.PositionX => context.Config.Stage == ShaderStage.Fragment ? BuiltIn.FragCoord : BuiltIn.Position,
  581. AttributeConsts.ClipDistance0 => BuiltIn.ClipDistance,
  582. AttributeConsts.PointCoordX => BuiltIn.PointCoord,
  583. AttributeConsts.TessCoordX => BuiltIn.TessCoord,
  584. AttributeConsts.InstanceId => BuiltIn.InstanceId, // FIXME: Invalid
  585. AttributeConsts.VertexId => BuiltIn.VertexId, // FIXME: Invalid
  586. AttributeConsts.FrontFacing => BuiltIn.FrontFacing,
  587. AttributeConsts.FragmentOutputDepth => BuiltIn.FragDepth,
  588. AttributeConsts.ThreadKill => BuiltIn.HelperInvocation,
  589. AttributeConsts.ThreadIdX => BuiltIn.LocalInvocationId,
  590. AttributeConsts.CtaIdX => BuiltIn.WorkgroupId,
  591. AttributeConsts.LaneId => BuiltIn.SubgroupLocalInvocationId,
  592. AttributeConsts.InvocationId => BuiltIn.InvocationId,
  593. AttributeConsts.PrimitiveId => BuiltIn.PrimitiveId,
  594. AttributeConsts.PatchVerticesIn => BuiltIn.PatchVertices,
  595. AttributeConsts.EqMask => BuiltIn.SubgroupEqMask,
  596. AttributeConsts.GeMask => BuiltIn.SubgroupGeMask,
  597. AttributeConsts.GtMask => BuiltIn.SubgroupGtMask,
  598. AttributeConsts.LeMask => BuiltIn.SubgroupLeMask,
  599. AttributeConsts.LtMask => BuiltIn.SubgroupLtMask,
  600. AttributeConsts.SupportBlockViewInverseX => BuiltIn.Position,
  601. AttributeConsts.SupportBlockViewInverseY => BuiltIn.Position,
  602. _ => throw new ArgumentException($"Invalid attribute number 0x{attr:X}.")
  603. };
  604. }
  605. private static string GetStagePrefix(ShaderStage stage)
  606. {
  607. return StagePrefixes[(int)stage];
  608. }
  609. }
  610. }