ReinUsesLisp 2562ca6c3f Fix multiple rendertargets (#427) 7 anni fa
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DeleteValueCallback.cs 231fae1a4c Texture/Vertex/Index data cache (#132) 8 anni fa
ImageHandler.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 anni fa
OGLCachedResource.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 anni fa
OGLConstBuffer.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 anni fa
OGLEnumConverter.cs 2562ca6c3f Fix multiple rendertargets (#427) 7 anni fa
OGLExtension.cs 2562ca6c3f Fix multiple rendertargets (#427) 7 anni fa
OGLPipeline.cs 47a62e826f Implement DepthWriteMask and add R16G16 (#425) 7 anni fa
OGLRasterizer.cs 47a62e826f Implement DepthWriteMask and add R16G16 (#425) 7 anni fa
OGLRenderTarget.cs 2562ca6c3f Fix multiple rendertargets (#427) 7 anni fa
OGLRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 anni fa
OGLShader.cs 2562ca6c3f Fix multiple rendertargets (#427) 7 anni fa
OGLShaderProgram.cs 521751795a Code style fixes and nits on the HLE project (#355) 7 anni fa
OGLStreamBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 anni fa
OGLTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 anni fa