Mary 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 lat temu
..
CodeGen b9d83cc97e Fix shader integer from/to double conversion (#2831) 4 lat temu
Decoders 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 4 lat temu
Instructions b9d83cc97e Fix shader integer from/to double conversion (#2831) 4 lat temu
IntermediateRepresentation b9d83cc97e Fix shader integer from/to double conversion (#2831) 4 lat temu
StructuredIr b9d83cc97e Fix shader integer from/to double conversion (#2831) 4 lat temu
Translation b9d83cc97e Fix shader integer from/to double conversion (#2831) 4 lat temu
BufferDescriptor.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 lat temu
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 lat temu
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) 4 lat temu
IGpuAccessor.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 lat temu
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) 5 lat temu
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 lat temu
Ryujinx.Graphics.Shader.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 lat temu
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) 5 lat temu
ShaderProgram.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) 4 lat temu
ShaderProgramInfo.cs fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 lat temu
ShaderStage.cs 48f6570557 Salieri: shader cache (#1701) 5 lat temu
SupportBuffer.cs 0ba4ade8f1 Ensure render scale is initialized to 1 on the backend (#2543) 4 lat temu
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) 4 lat temu
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) 4 lat temu
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) 5 lat temu
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 lat temu
TextureHandle.cs 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) 4 lat temu
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 lat temu