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- using OpenTK;
- using OpenTK.Input;
- using Ryujinx.Common.Configuration.Hid;
- using Ryujinx.HLE.HOS.Services.Hid;
- using System;
- using ControllerConfig = Ryujinx.Common.Configuration.Hid.ControllerConfig;
- namespace Ryujinx.Ui
- {
- public class JoystickController
- {
- private readonly ControllerConfig _config;
- public JoystickController(ControllerConfig config)
- {
- _config = config;
- }
- private bool IsEnabled()
- {
- return Joystick.GetState(_config.Index).IsConnected;
- }
- public ControllerKeys GetButtons()
- {
- // NOTE: This should be initialized AFTER GTK for compat reasons with OpenTK SDL2 backend and GTK on Linux.
- // BODY: Usage of Joystick.GetState must be defer to after GTK full initialization. Otherwise, GTK will segfault because SDL2 was already init *sighs*
- if (!IsEnabled())
- {
- return 0;
- }
- JoystickState joystickState = Joystick.GetState(_config.Index);
- ControllerKeys buttons = 0;
- if (IsActivated(joystickState, _config.LeftJoycon.DPadUp)) buttons |= ControllerKeys.DpadUp;
- if (IsActivated(joystickState, _config.LeftJoycon.DPadDown)) buttons |= ControllerKeys.DpadDown;
- if (IsActivated(joystickState, _config.LeftJoycon.DPadLeft)) buttons |= ControllerKeys.DpadLeft;
- if (IsActivated(joystickState, _config.LeftJoycon.DPadRight)) buttons |= ControllerKeys.DpadRight;
- if (IsActivated(joystickState, _config.LeftJoycon.StickButton)) buttons |= ControllerKeys.LStick;
- if (IsActivated(joystickState, _config.LeftJoycon.ButtonMinus)) buttons |= ControllerKeys.Minus;
- if (IsActivated(joystickState, _config.LeftJoycon.ButtonL)) buttons |= ControllerKeys.L;
- if (IsActivated(joystickState, _config.LeftJoycon.ButtonZl)) buttons |= ControllerKeys.Zl;
- if (IsActivated(joystickState, _config.LeftJoycon.ButtonSl)) buttons |= ControllerKeys.SlLeft;
- if (IsActivated(joystickState, _config.LeftJoycon.ButtonSr)) buttons |= ControllerKeys.SrLeft;
- if (IsActivated(joystickState, _config.RightJoycon.ButtonA)) buttons |= ControllerKeys.A;
- if (IsActivated(joystickState, _config.RightJoycon.ButtonB)) buttons |= ControllerKeys.B;
- if (IsActivated(joystickState, _config.RightJoycon.ButtonX)) buttons |= ControllerKeys.X;
- if (IsActivated(joystickState, _config.RightJoycon.ButtonY)) buttons |= ControllerKeys.Y;
- if (IsActivated(joystickState, _config.RightJoycon.StickButton)) buttons |= ControllerKeys.RStick;
- if (IsActivated(joystickState, _config.RightJoycon.ButtonPlus)) buttons |= ControllerKeys.Plus;
- if (IsActivated(joystickState, _config.RightJoycon.ButtonR)) buttons |= ControllerKeys.R;
- if (IsActivated(joystickState, _config.RightJoycon.ButtonZr)) buttons |= ControllerKeys.Zr;
- if (IsActivated(joystickState, _config.RightJoycon.ButtonSl)) buttons |= ControllerKeys.SlRight;
- if (IsActivated(joystickState, _config.RightJoycon.ButtonSr)) buttons |= ControllerKeys.SrRight;
- return buttons;
- }
- private bool IsActivated(JoystickState joystickState, ControllerInputId controllerInputId)
- {
- if (controllerInputId <= ControllerInputId.Button20)
- {
- return joystickState.IsButtonDown((int)controllerInputId);
- }
- else if (controllerInputId <= ControllerInputId.Axis5)
- {
- int axis = controllerInputId - ControllerInputId.Axis0;
- return joystickState.GetAxis(axis) > _config.TriggerThreshold;
- }
- else if (controllerInputId <= ControllerInputId.Hat2Right)
- {
- int hat = (controllerInputId - ControllerInputId.Hat0Up) / 4;
- int baseHatId = (int)ControllerInputId.Hat0Up + (hat * 4);
- JoystickHatState hatState = joystickState.GetHat((JoystickHat)hat);
- if (hatState.IsUp && ((int)controllerInputId % baseHatId == 0)) return true;
- if (hatState.IsDown && ((int)controllerInputId % baseHatId == 1)) return true;
- if (hatState.IsLeft && ((int)controllerInputId % baseHatId == 2)) return true;
- if (hatState.IsRight && ((int)controllerInputId % baseHatId == 3)) return true;
- }
- return false;
- }
- public (short, short) GetLeftStick()
- {
- if (!IsEnabled())
- {
- return (0, 0);
- }
- return GetStick(_config.LeftJoycon.StickX, _config.LeftJoycon.StickY, _config.DeadzoneLeft);
- }
- public (short, short) GetRightStick()
- {
- if (!IsEnabled())
- {
- return (0, 0);
- }
- return GetStick(_config.RightJoycon.StickX, _config.RightJoycon.StickY, _config.DeadzoneRight);
- }
- private (short, short) GetStick(ControllerInputId stickXInputId, ControllerInputId stickYInputId, float deadzone)
- {
- if (stickXInputId < ControllerInputId.Axis0 || stickXInputId > ControllerInputId.Axis5 ||
- stickYInputId < ControllerInputId.Axis0 || stickYInputId > ControllerInputId.Axis5)
- {
- return (0, 0);
- }
- JoystickState jsState = Joystick.GetState(_config.Index);
- int xAxis = stickXInputId - ControllerInputId.Axis0;
- int yAxis = stickYInputId - ControllerInputId.Axis0;
- float xValue = jsState.GetAxis(xAxis);
- float yValue = -jsState.GetAxis(yAxis); // Invert Y-axis
- return ApplyDeadzone(new Vector2(xValue, yValue), deadzone);
- }
- private (short, short) ApplyDeadzone(Vector2 axis, float deadzone)
- {
- return (ClampAxis(MathF.Abs(axis.X) > deadzone ? axis.X : 0f),
- ClampAxis(MathF.Abs(axis.Y) > deadzone ? axis.Y : 0f));
- }
- private static short ClampAxis(float value)
- {
- if (value <= -short.MaxValue)
- {
- return -short.MaxValue;
- }
- else
- {
- return (short)(value * short.MaxValue);
- }
- }
- }
- }
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