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- using Ryujinx.Graphics.Shader.Decoders;
- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.Translation;
- using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
- using static Ryujinx.Graphics.Shader.Instructions.InstEmitAluHelper;
- using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
- namespace Ryujinx.Graphics.Shader.Instructions
- {
- static partial class InstEmit
- {
- public static void F2F(EmitterContext context)
- {
- OpCodeFArith op = (OpCodeFArith)context.CurrOp;
- FPType dstType = (FPType)op.RawOpCode.Extract(8, 2);
- FPType srcType = (FPType)op.RawOpCode.Extract(10, 2);
- bool round = op.RawOpCode.Extract(42);
- bool negateB = op.RawOpCode.Extract(45);
- bool absoluteB = op.RawOpCode.Extract(49);
- Operand srcB = context.FPAbsNeg(GetSrcB(context, srcType), absoluteB, negateB, srcType.ToInstFPType());
- if (round && srcType == dstType)
- {
- switch (op.RoundingMode)
- {
- case RoundingMode.ToNearest:
- srcB = context.FPRound(srcB, srcType.ToInstFPType());
- break;
- case RoundingMode.TowardsNegativeInfinity:
- srcB = context.FPFloor(srcB, srcType.ToInstFPType());
- break;
- case RoundingMode.TowardsPositiveInfinity:
- srcB = context.FPCeiling(srcB, srcType.ToInstFPType());
- break;
- case RoundingMode.TowardsZero:
- srcB = context.FPTruncate(srcB, srcType.ToInstFPType());
- break;
- }
- }
- // We don't need to handle conversions between FP16 <-> FP32
- // since we do FP16 operations as FP32 directly.
- // FP16 <-> FP64 conversions are invalid.
- if (srcType == FPType.FP32 && dstType == FPType.FP64)
- {
- srcB = context.FP32ConvertToFP64(srcB);
- }
- else if (srcType == FPType.FP64 && dstType == FPType.FP32)
- {
- srcB = context.FP64ConvertToFP32(srcB);
- }
- srcB = context.FPSaturate(srcB, op.Saturate, dstType.ToInstFPType());
- WriteFP(context, dstType, srcB);
- // TODO: CC.
- }
- public static void F2I(EmitterContext context)
- {
- OpCodeFArith op = (OpCodeFArith)context.CurrOp;
- IntegerType intType = (IntegerType)op.RawOpCode.Extract(8, 2);
- if (intType == IntegerType.U64)
- {
- context.Config.GpuAccessor.Log("Unimplemented 64-bits F2I.");
- return;
- }
- bool isSmallInt = intType <= IntegerType.U16;
- FPType floatType = (FPType)op.RawOpCode.Extract(10, 2);
- bool isSignedInt = op.RawOpCode.Extract(12);
- bool negateB = op.RawOpCode.Extract(45);
- bool absoluteB = op.RawOpCode.Extract(49);
- if (isSignedInt)
- {
- intType |= IntegerType.S8;
- }
- Operand srcB = context.FPAbsNeg(GetSrcB(context, floatType), absoluteB, negateB);
- switch (op.RoundingMode)
- {
- case RoundingMode.ToNearest:
- srcB = context.FPRound(srcB);
- break;
- case RoundingMode.TowardsNegativeInfinity:
- srcB = context.FPFloor(srcB);
- break;
- case RoundingMode.TowardsPositiveInfinity:
- srcB = context.FPCeiling(srcB);
- break;
- case RoundingMode.TowardsZero:
- srcB = context.FPTruncate(srcB);
- break;
- }
- if (!isSignedInt)
- {
- // Negative float to uint cast is undefined, so we clamp
- // the value before conversion.
- srcB = context.FPMaximum(srcB, ConstF(0));
- }
- srcB = isSignedInt
- ? context.FPConvertToS32(srcB)
- : context.FPConvertToU32(srcB);
- if (isSmallInt)
- {
- int min = (int)GetIntMin(intType);
- int max = (int)GetIntMax(intType);
- srcB = isSignedInt
- ? context.IClampS32(srcB, Const(min), Const(max))
- : context.IClampU32(srcB, Const(min), Const(max));
- }
- Operand dest = GetDest(context);
- context.Copy(dest, srcB);
- // TODO: CC.
- }
- public static void I2F(EmitterContext context)
- {
- OpCodeAlu op = (OpCodeAlu)context.CurrOp;
- FPType dstType = (FPType)op.RawOpCode.Extract(8, 2);
- IntegerType srcType = (IntegerType)op.RawOpCode.Extract(10, 2);
- // TODO: Handle S/U64.
- bool isSmallInt = srcType <= IntegerType.U16;
- bool isSignedInt = op.RawOpCode.Extract(13);
- bool negateB = op.RawOpCode.Extract(45);
- bool absoluteB = op.RawOpCode.Extract(49);
- Operand srcB = context.IAbsNeg(GetSrcB(context), absoluteB, negateB);
- if (isSmallInt)
- {
- int size = srcType == IntegerType.U16 ? 16 : 8;
- srcB = isSignedInt
- ? context.BitfieldExtractS32(srcB, Const(op.ByteSelection * 8), Const(size))
- : context.BitfieldExtractU32(srcB, Const(op.ByteSelection * 8), Const(size));
- }
- srcB = isSignedInt
- ? context.IConvertS32ToFP(srcB)
- : context.IConvertU32ToFP(srcB);
- WriteFP(context, dstType, srcB);
- // TODO: CC.
- }
- public static void I2I(EmitterContext context)
- {
- OpCodeAlu op = (OpCodeAlu)context.CurrOp;
- IntegerType dstType = (IntegerType)op.RawOpCode.Extract(8, 2);
- IntegerType srcType = (IntegerType)op.RawOpCode.Extract(10, 2);
- if (srcType == IntegerType.U64 || dstType == IntegerType.U64)
- {
- context.Config.GpuAccessor.Log("Invalid I2I encoding.");
- return;
- }
- bool srcIsSmallInt = srcType <= IntegerType.U16;
- bool dstIsSignedInt = op.RawOpCode.Extract(12);
- bool srcIsSignedInt = op.RawOpCode.Extract(13);
- bool negateB = op.RawOpCode.Extract(45);
- bool absoluteB = op.RawOpCode.Extract(49);
- Operand srcB = GetSrcB(context);
- if (srcIsSmallInt)
- {
- int size = srcType == IntegerType.U16 ? 16 : 8;
- srcB = srcIsSignedInt
- ? context.BitfieldExtractS32(srcB, Const(op.ByteSelection * 8), Const(size))
- : context.BitfieldExtractU32(srcB, Const(op.ByteSelection * 8), Const(size));
- }
- srcB = context.IAbsNeg(srcB, absoluteB, negateB);
- if (op.Saturate)
- {
- if (dstIsSignedInt)
- {
- dstType |= IntegerType.S8;
- }
- int min = (int)GetIntMin(dstType);
- int max = (int)GetIntMax(dstType);
- srcB = dstIsSignedInt
- ? context.IClampS32(srcB, Const(min), Const(max))
- : context.IClampU32(srcB, Const(min), Const(max));
- }
- context.Copy(GetDest(context), srcB);
- // TODO: CC.
- }
- private static void WriteFP(EmitterContext context, FPType type, Operand srcB)
- {
- Operand dest = GetDest(context);
- if (type == FPType.FP32)
- {
- context.Copy(dest, srcB);
- }
- else if (type == FPType.FP16)
- {
- context.Copy(dest, context.PackHalf2x16(srcB, ConstF(0)));
- }
- else /* if (type == FPType.FP64) */
- {
- Operand dest2 = GetDest2(context);
- context.Copy(dest, context.UnpackDouble2x32Low(srcB));
- context.Copy(dest2, context.UnpackDouble2x32High(srcB));
- }
- }
- }
- }
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