SoundIORingBuffer.cs 1.1 KB

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  1. using System;
  2. namespace SoundIOSharp
  3. {
  4. public class SoundIORingBuffer : IDisposable
  5. {
  6. internal SoundIORingBuffer (IntPtr handle)
  7. {
  8. this.handle = handle;
  9. }
  10. IntPtr handle;
  11. public int Capacity {
  12. get { return Natives.soundio_ring_buffer_capacity (handle); }
  13. }
  14. public void Clear ()
  15. {
  16. Natives.soundio_ring_buffer_clear (handle);
  17. }
  18. public void Dispose ()
  19. {
  20. Natives.soundio_ring_buffer_destroy (handle);
  21. }
  22. public int FillCount {
  23. get {
  24. return Natives.soundio_ring_buffer_fill_count (handle);
  25. }
  26. }
  27. public int FreeCount {
  28. get {
  29. return Natives.soundio_ring_buffer_free_count (handle);
  30. }
  31. }
  32. public IntPtr ReadPointer {
  33. get {
  34. return Natives.soundio_ring_buffer_read_ptr (handle);
  35. }
  36. }
  37. public IntPtr WritePointer {
  38. get {
  39. return Natives.soundio_ring_buffer_write_ptr (handle);
  40. }
  41. }
  42. public void AdvanceReadPointer (int count)
  43. {
  44. Natives.soundio_ring_buffer_advance_read_ptr (handle, count);
  45. }
  46. public void AdvanceWritePointer (int count)
  47. {
  48. Natives.soundio_ring_buffer_advance_write_ptr (handle, count);
  49. }
  50. }
  51. }