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- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- namespace SoundIOSharp
- {
- public class SoundIOOutStream : IDisposable
- {
- internal SoundIOOutStream (Pointer<SoundIoOutStream> handle)
- {
- this.handle = handle;
- }
- Pointer<SoundIoOutStream> handle;
- public void Dispose ()
- {
- Natives.soundio_outstream_destroy (handle);
- }
- // Equality (based on handle)
- public override bool Equals (object other)
- {
- var d = other as SoundIOOutStream;
- return d != null && (this.handle == d.handle);
- }
- public override int GetHashCode ()
- {
- return (int)(IntPtr)handle;
- }
- public static bool operator == (SoundIOOutStream obj1, SoundIOOutStream obj2)
- {
- return (object)obj1 == null ? (object)obj2 == null : obj1.Equals (obj2);
- }
- public static bool operator != (SoundIOOutStream obj1, SoundIOOutStream obj2)
- {
- return (object)obj1 == null ? (object)obj2 != null : !obj1.Equals (obj2);
- }
- // fields
- public SoundIODevice Device {
- get { return new SoundIODevice (Marshal.ReadIntPtr (handle, device_offset)); }
- }
- static readonly int device_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("device");
- public SoundIOFormat Format {
- get { return (SoundIOFormat) Marshal.ReadInt32 (handle, format_offset); }
- set { Marshal.WriteInt32 (handle, format_offset, (int) value); }
- }
- static readonly int format_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("format");
- public int SampleRate {
- get { return Marshal.ReadInt32 (handle, sample_rate_offset); }
- set { Marshal.WriteInt32 (handle, sample_rate_offset, value); }
- }
- static readonly int sample_rate_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("sample_rate");
- public SoundIOChannelLayout Layout {
- get { unsafe { return new SoundIOChannelLayout ((IntPtr) ((void*) ((IntPtr) handle + layout_offset))); } }
- set {
- unsafe {
- Buffer.MemoryCopy ((void*)value.Handle, (void*)((IntPtr)handle + layout_offset),
- Marshal.SizeOf<SoundIoChannelLayout> (), Marshal.SizeOf<SoundIoChannelLayout> ());
- }
- }
- }
- static readonly int layout_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("layout");
- public double SoftwareLatency {
- get { return MarshalEx.ReadDouble (handle, software_latency_offset); }
- set { MarshalEx.WriteDouble (handle, software_latency_offset, value); }
- }
- static readonly int software_latency_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("software_latency");
- public float Volume {
- get { return MarshalEx.ReadFloat (handle, volume_offset); }
- set { MarshalEx.WriteFloat (handle, volume_offset, value); }
- }
- static readonly int volume_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("volume");
- // error_callback
- public Action ErrorCallback {
- get { return error_callback; }
- set {
- error_callback = value;
- if (value == null)
- error_callback_native = null;
- else
- error_callback_native = stream => error_callback ();
- var ptr = Marshal.GetFunctionPointerForDelegate (error_callback_native);
- Marshal.WriteIntPtr (handle, error_callback_offset, ptr);
- }
- }
- static readonly int error_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("error_callback");
- Action error_callback;
- delegate void error_callback_delegate (IntPtr handle);
- error_callback_delegate error_callback_native;
- // write_callback
- public Action<int, int> WriteCallback {
- get { return write_callback; }
- set {
- write_callback = value;
- if (value == null)
- write_callback_native = null;
- else
- write_callback_native = (h, frame_count_min, frame_count_max) => write_callback (frame_count_min, frame_count_max);
- var ptr = Marshal.GetFunctionPointerForDelegate (write_callback_native);
- Marshal.WriteIntPtr (handle, write_callback_offset, ptr);
- }
- }
- static readonly int write_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("write_callback");
- Action<int, int> write_callback;
- delegate void write_callback_delegate (IntPtr handle, int min, int max);
- write_callback_delegate write_callback_native;
- // underflow_callback
- public Action UnderflowCallback {
- get { return underflow_callback; }
- set {
- underflow_callback = value;
- if (value == null)
- underflow_callback_native = null;
- else
- underflow_callback_native = h => underflow_callback ();
- var ptr = Marshal.GetFunctionPointerForDelegate (underflow_callback_native);
- Marshal.WriteIntPtr (handle, underflow_callback_offset, ptr);
- }
- }
- static readonly int underflow_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("underflow_callback");
- Action underflow_callback;
- delegate void underflow_callback_delegate (IntPtr handle);
- underflow_callback_delegate underflow_callback_native;
- // FIXME: this should be taken care in more centralized/decent manner... we don't want to write
- // this kind of code anywhere we need string marshaling.
- List<IntPtr> allocated_hglobals = new List<IntPtr> ();
- public string Name {
- get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, name_offset)); }
- set {
- unsafe {
- var existing = Marshal.ReadIntPtr (handle, name_offset);
- if (allocated_hglobals.Contains (existing)) {
- allocated_hglobals.Remove (existing);
- Marshal.FreeHGlobal (existing);
- }
- var ptr = Marshal.StringToHGlobalAnsi (value);
- Marshal.WriteIntPtr (handle, name_offset, ptr);
- allocated_hglobals.Add (ptr);
- }
- }
- }
- static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("name");
- public bool NonTerminalHint {
- get { return Marshal.ReadInt32 (handle, non_terminal_hint_offset) != 0; }
- }
- static readonly int non_terminal_hint_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("non_terminal_hint");
- public int BytesPerFrame {
- get { return Marshal.ReadInt32 (handle, bytes_per_frame_offset); }
- }
- static readonly int bytes_per_frame_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("bytes_per_frame");
- public int BytesPerSample {
- get { return Marshal.ReadInt32 (handle, bytes_per_sample_offset); }
- }
- static readonly int bytes_per_sample_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("bytes_per_sample");
- public string LayoutErrorMessage {
- get {
- var code = (SoundIoError) Marshal.ReadInt32 (handle, layout_error_offset);
- return code == SoundIoError.SoundIoErrorNone ? null : Marshal.PtrToStringAnsi (Natives.soundio_strerror ((int) code));
- }
- }
- static readonly int layout_error_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("layout_error");
- // functions
- public void Open ()
- {
- var ret = (SoundIoError) Natives.soundio_outstream_open (handle);
- if (ret != SoundIoError.SoundIoErrorNone)
- throw new SoundIOException (ret);
- }
- public void Start ()
- {
- var ret = (SoundIoError)Natives.soundio_outstream_start (handle);
- if (ret != SoundIoError.SoundIoErrorNone)
- throw new SoundIOException (ret);
- }
- public SoundIOChannelAreas BeginWrite (ref int frameCount)
- {
- IntPtr ptrs = default (IntPtr);
- int nativeFrameCount = frameCount;
- unsafe {
- var frameCountPtr = &nativeFrameCount;
- var ptrptr = &ptrs;
- var ret = (SoundIoError)Natives.soundio_outstream_begin_write (handle, (IntPtr) ptrptr, (IntPtr) frameCountPtr);
- frameCount = *frameCountPtr;
- if (ret != SoundIoError.SoundIoErrorNone)
- throw new SoundIOException (ret);
- return new SoundIOChannelAreas (ptrs, Layout.ChannelCount, frameCount);
- }
- }
- public void EndWrite ()
- {
- var ret = (SoundIoError) Natives.soundio_outstream_end_write (handle);
- if (ret != SoundIoError.SoundIoErrorNone)
- throw new SoundIOException (ret);
- }
- public void ClearBuffer ()
- {
- Natives.soundio_outstream_clear_buffer (handle);
- }
- public void Pause (bool pause)
- {
- var ret = (SoundIoError) Natives.soundio_outstream_pause (handle, pause);
- if (ret != SoundIoError.SoundIoErrorNone)
- throw new SoundIOException (ret);
- }
- public double GetLatency ()
- {
- unsafe {
- double* dptr = null;
- IntPtr p = new IntPtr (dptr);
- var ret = (SoundIoError) Natives.soundio_outstream_get_latency (handle, p);
- if (ret != SoundIoError.SoundIoErrorNone)
- throw new SoundIOException (ret);
- dptr = (double*) p;
- return *dptr;
- }
- }
- public void SetVolume (double volume)
- {
- var ret = (SoundIoError) Natives.soundio_outstream_set_volume (handle, volume);
- if (ret != SoundIoError.SoundIoErrorNone)
- throw new SoundIOException (ret);
- }
- }
- }
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