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- using System;
- namespace Ryujinx.HLE.HOS.Services.Time
- {
- class ISystemClock : IpcService
- {
- private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
- private SystemClockType _clockType;
- private DateTime _systemClockContextEpoch;
- private long _systemClockTimePoint;
- private byte[] _systemClockContextEnding;
- private long _timeOffset;
- public ISystemClock(SystemClockType clockType)
- {
- _clockType = clockType;
- _systemClockContextEpoch = System.Diagnostics.Process.GetCurrentProcess().StartTime;
- _systemClockContextEnding = new byte[0x10];
- _timeOffset = 0;
- if (clockType == SystemClockType.User ||
- clockType == SystemClockType.Network)
- {
- _systemClockContextEpoch = _systemClockContextEpoch.ToUniversalTime();
- }
- _systemClockTimePoint = (long)(_systemClockContextEpoch - Epoch).TotalSeconds;
- }
- [Command(0)]
- // GetCurrentTime() -> nn::time::PosixTime
- public long GetCurrentTime(ServiceCtx context)
- {
- DateTime currentTime = DateTime.Now;
- if (_clockType == SystemClockType.User ||
- _clockType == SystemClockType.Network)
- {
- currentTime = currentTime.ToUniversalTime();
- }
- context.ResponseData.Write((long)((currentTime - Epoch).TotalSeconds) + _timeOffset);
- return 0;
- }
- [Command(1)]
- // SetCurrentTime(nn::time::PosixTime)
- public long SetCurrentTime(ServiceCtx context)
- {
- DateTime currentTime = DateTime.Now;
- if (_clockType == SystemClockType.User ||
- _clockType == SystemClockType.Network)
- {
- currentTime = currentTime.ToUniversalTime();
- }
- _timeOffset = (context.RequestData.ReadInt64() - (long)(currentTime - Epoch).TotalSeconds);
- return 0;
- }
- [Command(2)]
- // GetSystemClockContext() -> nn::time::SystemClockContext
- public long GetSystemClockContext(ServiceCtx context)
- {
- context.ResponseData.Write((long)(_systemClockContextEpoch - Epoch).TotalSeconds);
- // The point in time, TODO: is there a link between epoch and this?
- context.ResponseData.Write(_systemClockTimePoint);
- // This seems to be some kind of identifier?
- for (int i = 0; i < 0x10; i++)
- {
- context.ResponseData.Write(_systemClockContextEnding[i]);
- }
- return 0;
- }
- [Command(3)]
- // SetSystemClockContext(nn::time::SystemClockContext)
- public long SetSystemClockContext(ServiceCtx context)
- {
- long newSystemClockEpoch = context.RequestData.ReadInt64();
- long newSystemClockTimePoint = context.RequestData.ReadInt64();
- _systemClockContextEpoch = Epoch.Add(TimeSpan.FromSeconds(newSystemClockEpoch));
- _systemClockTimePoint = newSystemClockTimePoint;
- _systemClockContextEnding = context.RequestData.ReadBytes(0x10);
- return 0;
- }
- }
- }
|