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- #version 450 core
- layout (std140, binding = 1) uniform clear_colour_in
- {
- vec4 clear_colour_in_data;
- };
- layout (location = 0) out vec4 clear_colour;
- void main()
- {
- int low = gl_VertexIndex & 1;
- int high = gl_VertexIndex >> 1;
- clear_colour = clear_colour_in_data;
- gl_Position.x = (float(low) - 0.5f) * 2.0f;
- gl_Position.y = (float(high) - 0.5f) * 2.0f;
- gl_Position.z = 0.0f;
- gl_Position.w = 1.0f;
- }
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