Andrey Sukharev 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
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AstAssignment.cs 1876b346fe Initial work 6 lat temu
AstBlock.cs 2232e4ae87 Vulkan backend (#2518) 3 lat temu
AstBlockType.cs 1876b346fe Initial work 6 lat temu
AstBlockVisitor.cs 1876b346fe Initial work 6 lat temu
AstComment.cs 1876b346fe Initial work 6 lat temu
AstHelper.cs 1876b346fe Initial work 6 lat temu
AstNode.cs 1876b346fe Initial work 6 lat temu
AstOperand.cs e93ca84b14 Better IPA shader instruction implementation (#1082) 6 lat temu
AstOperation.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) 5 lat temu
AstOptimizer.cs 2232e4ae87 Vulkan backend (#2518) 3 lat temu
AstTextureOperation.cs 7c53b69c30 SPIR-V: Fix unscaling helper not being able to find Array textures (#3863) 3 lat temu
GotoElimination.cs 1876b346fe Initial work 6 lat temu
GotoStatement.cs 1876b346fe Initial work 6 lat temu
HelperFunctionsMask.cs 2232e4ae87 Vulkan backend (#2518) 3 lat temu
IAstNode.cs 1876b346fe Initial work 6 lat temu
InstructionInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
OperandInfo.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 lat temu
PhiFunctions.cs 2232e4ae87 Vulkan backend (#2518) 3 lat temu
StructuredFunction.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) 5 lat temu
StructuredProgram.cs 9daf029f35 Use vector transform feedback outputs if possible (#3832) 3 lat temu
StructuredProgramContext.cs 59cdf310bd SPIR-V: Fix tessellation control shader output types (#3807) 3 lat temu
StructuredProgramInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
VariableType.cs dc97457bf0 Initial support for double precision shader instructions. (#963) 6 lat temu