SupportBufferUpdater.cs 9.5 KB

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  1. using Ryujinx.Graphics.GAL;
  2. using Ryujinx.Graphics.Shader;
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using System.Runtime.InteropServices;
  6. namespace Ryujinx.Graphics.Gpu.Memory
  7. {
  8. /// <summary>
  9. /// Support buffer data updater.
  10. /// </summary>
  11. class SupportBufferUpdater : IDisposable
  12. {
  13. private SupportBuffer _data;
  14. private BufferHandle _handle;
  15. private readonly IRenderer _renderer;
  16. private int _startOffset = -1;
  17. private int _endOffset = -1;
  18. /// <summary>
  19. /// Creates a new instance of the support buffer updater.
  20. /// </summary>
  21. /// <param name="renderer">Renderer that the support buffer will be used with</param>
  22. public SupportBufferUpdater(IRenderer renderer)
  23. {
  24. _renderer = renderer;
  25. var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
  26. _data.RenderScale.AsSpan().Fill(defaultScale);
  27. DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount);
  28. }
  29. /// <summary>
  30. /// Mark a region of the support buffer as modified and needing to be sent to the GPU.
  31. /// </summary>
  32. /// <param name="startOffset">Start offset of the region in bytes</param>
  33. /// <param name="byteSize">Size of the region in bytes</param>
  34. private void MarkDirty(int startOffset, int byteSize)
  35. {
  36. int endOffset = startOffset + byteSize;
  37. if (_startOffset == -1)
  38. {
  39. _startOffset = startOffset;
  40. _endOffset = endOffset;
  41. }
  42. else
  43. {
  44. if (startOffset < _startOffset)
  45. {
  46. _startOffset = startOffset;
  47. }
  48. if (endOffset > _endOffset)
  49. {
  50. _endOffset = endOffset;
  51. }
  52. }
  53. }
  54. /// <summary>
  55. /// Marks the fragment render scale count as being modified.
  56. /// </summary>
  57. private void DirtyFragmentRenderScaleCount()
  58. {
  59. MarkDirty(SupportBuffer.FragmentRenderScaleCountOffset, sizeof(int));
  60. }
  61. /// <summary>
  62. /// Marks data of a given type as being modified.
  63. /// </summary>
  64. /// <typeparam name="T">Type of the data</typeparam>
  65. /// <param name="baseOffset">Base offset of the data in bytes</param>
  66. /// <param name="offset">Index of the data, in elements</param>
  67. /// <param name="count">Number of elements</param>
  68. private void DirtyGenericField<T>(int baseOffset, int offset, int count) where T : unmanaged
  69. {
  70. int elemSize = Unsafe.SizeOf<T>();
  71. MarkDirty(baseOffset + offset * elemSize, count * elemSize);
  72. }
  73. /// <summary>
  74. /// Marks render scales as being modified.
  75. /// </summary>
  76. /// <param name="offset">Index of the first scale that was modified</param>
  77. /// <param name="count">Number of modified scales</param>
  78. private void DirtyRenderScale(int offset, int count)
  79. {
  80. DirtyGenericField<Vector4<float>>(SupportBuffer.GraphicsRenderScaleOffset, offset, count);
  81. }
  82. /// <summary>
  83. /// Marks render target BGRA format state as modified.
  84. /// </summary>
  85. /// <param name="offset">Index of the first render target that had its BGRA format modified</param>
  86. /// <param name="count">Number of render targets</param>
  87. private void DirtyFragmentIsBgra(int offset, int count)
  88. {
  89. DirtyGenericField<Vector4<int>>(SupportBuffer.FragmentIsBgraOffset, offset, count);
  90. }
  91. /// <summary>
  92. /// Updates the inverse viewport vector.
  93. /// </summary>
  94. /// <param name="data">Inverse viewport vector</param>
  95. private void UpdateViewportInverse(Vector4<float> data)
  96. {
  97. _data.ViewportInverse = data;
  98. MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize);
  99. }
  100. /// <summary>
  101. /// Updates the viewport size vector.
  102. /// </summary>
  103. /// <param name="data">Viewport size vector</param>
  104. private void UpdateViewportSize(Vector4<float> data)
  105. {
  106. _data.ViewportSize = data;
  107. MarkDirty(SupportBuffer.ViewportSizeOffset, SupportBuffer.FieldSize);
  108. }
  109. /// <summary>
  110. /// Sets the scale of all output render targets (they should all have the same scale).
  111. /// </summary>
  112. /// <param name="scale">Scale value</param>
  113. public void SetRenderTargetScale(float scale)
  114. {
  115. _data.RenderScale[0].X = scale;
  116. DirtyRenderScale(0, 1); // Just the first element.
  117. }
  118. /// <summary>
  119. /// Updates the render scales for shader input textures or images.
  120. /// </summary>
  121. /// <param name="index">Index of the scale</param>
  122. /// <param name="scale">Scale value</param>
  123. public void UpdateRenderScale(int index, float scale)
  124. {
  125. if (_data.RenderScale[1 + index].X != scale)
  126. {
  127. _data.RenderScale[1 + index].X = scale;
  128. DirtyRenderScale(1 + index, 1);
  129. }
  130. }
  131. /// <summary>
  132. /// Updates the render scales for shader input textures or images.
  133. /// </summary>
  134. /// <param name="totalCount">Total number of scales across all stages</param>
  135. /// <param name="fragmentCount">Total number of scales on the fragment shader stage</param>
  136. public void UpdateRenderScaleFragmentCount(int totalCount, int fragmentCount)
  137. {
  138. // Only update fragment count if there are scales after it for the vertex stage.
  139. if (fragmentCount != totalCount && fragmentCount != _data.FragmentRenderScaleCount.X)
  140. {
  141. _data.FragmentRenderScaleCount.X = fragmentCount;
  142. DirtyFragmentRenderScaleCount();
  143. }
  144. }
  145. /// <summary>
  146. /// Sets whether the format of a given render target is a BGRA format.
  147. /// </summary>
  148. /// <param name="index">Render target index</param>
  149. /// <param name="isBgra">True if the format is BGRA< false otherwise</param>
  150. public void SetRenderTargetIsBgra(int index, bool isBgra)
  151. {
  152. bool isBgraChanged = _data.FragmentIsBgra[index].X != 0 != isBgra;
  153. if (isBgraChanged)
  154. {
  155. _data.FragmentIsBgra[index].X = isBgra ? 1 : 0;
  156. DirtyFragmentIsBgra(index, 1);
  157. }
  158. }
  159. /// <summary>
  160. /// Sets whether a viewport has transform disabled.
  161. /// </summary>
  162. /// <param name="viewportWidth">Value used as viewport width</param>
  163. /// <param name="viewportHeight">Value used as viewport height</param>
  164. /// <param name="scale">Render target scale</param>
  165. /// <param name="disableTransform">True if transform is disabled, false otherwise</param>
  166. public void SetViewportTransformDisable(float viewportWidth, float viewportHeight, float scale, bool disableTransform)
  167. {
  168. float disableTransformF = disableTransform ? 1.0f : 0.0f;
  169. if (_data.ViewportInverse.W != disableTransformF || disableTransform)
  170. {
  171. UpdateViewportInverse(new Vector4<float>
  172. {
  173. X = scale * 2f / viewportWidth,
  174. Y = scale * 2f / viewportHeight,
  175. Z = 1,
  176. W = disableTransformF,
  177. });
  178. }
  179. }
  180. /// <summary>
  181. /// Sets the viewport size, used to invert the fragment coordinates Y value.
  182. /// </summary>
  183. /// <param name="viewportWidth">Value used as viewport width</param>
  184. /// <param name="viewportHeight">Value used as viewport height</param>
  185. public void SetViewportSize(float viewportWidth, float viewportHeight)
  186. {
  187. if (_data.ViewportSize.X != viewportWidth || _data.ViewportSize.Y != viewportHeight)
  188. {
  189. UpdateViewportSize(new Vector4<float>
  190. {
  191. X = viewportWidth,
  192. Y = viewportHeight,
  193. Z = 1,
  194. W = 0
  195. });
  196. }
  197. }
  198. /// <summary>
  199. /// Submits all pending buffer updates to the GPU.
  200. /// </summary>
  201. public void Commit()
  202. {
  203. if (_startOffset != -1)
  204. {
  205. if (_handle == BufferHandle.Null)
  206. {
  207. _handle = _renderer.CreateBuffer(SupportBuffer.RequiredSize);
  208. _renderer.Pipeline.ClearBuffer(_handle, 0, SupportBuffer.RequiredSize, 0);
  209. var range = new BufferRange(_handle, 0, SupportBuffer.RequiredSize);
  210. _renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, range) });
  211. }
  212. ReadOnlySpan<byte> data = MemoryMarshal.Cast<SupportBuffer, byte>(MemoryMarshal.CreateSpan(ref _data, 1));
  213. _renderer.SetBufferData(_handle, _startOffset, data[_startOffset.._endOffset]);
  214. _startOffset = -1;
  215. _endOffset = -1;
  216. }
  217. }
  218. /// <summary>
  219. /// Destroys the support buffer.
  220. /// </summary>
  221. public void Dispose()
  222. {
  223. if (_handle != BufferHandle.Null)
  224. {
  225. _renderer.DeleteBuffer(_handle);
  226. _handle = BufferHandle.Null;
  227. }
  228. }
  229. }
  230. }