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- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Shader;
- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Gpu.Memory
- {
- /// <summary>
- /// Support buffer data updater.
- /// </summary>
- class SupportBufferUpdater : IDisposable
- {
- private SupportBuffer _data;
- private BufferHandle _handle;
- private readonly IRenderer _renderer;
- private int _startOffset = -1;
- private int _endOffset = -1;
- /// <summary>
- /// Creates a new instance of the support buffer updater.
- /// </summary>
- /// <param name="renderer">Renderer that the support buffer will be used with</param>
- public SupportBufferUpdater(IRenderer renderer)
- {
- _renderer = renderer;
- var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
- _data.RenderScale.AsSpan().Fill(defaultScale);
- DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount);
- }
- /// <summary>
- /// Mark a region of the support buffer as modified and needing to be sent to the GPU.
- /// </summary>
- /// <param name="startOffset">Start offset of the region in bytes</param>
- /// <param name="byteSize">Size of the region in bytes</param>
- private void MarkDirty(int startOffset, int byteSize)
- {
- int endOffset = startOffset + byteSize;
- if (_startOffset == -1)
- {
- _startOffset = startOffset;
- _endOffset = endOffset;
- }
- else
- {
- if (startOffset < _startOffset)
- {
- _startOffset = startOffset;
- }
- if (endOffset > _endOffset)
- {
- _endOffset = endOffset;
- }
- }
- }
- /// <summary>
- /// Marks the fragment render scale count as being modified.
- /// </summary>
- private void DirtyFragmentRenderScaleCount()
- {
- MarkDirty(SupportBuffer.FragmentRenderScaleCountOffset, sizeof(int));
- }
- /// <summary>
- /// Marks data of a given type as being modified.
- /// </summary>
- /// <typeparam name="T">Type of the data</typeparam>
- /// <param name="baseOffset">Base offset of the data in bytes</param>
- /// <param name="offset">Index of the data, in elements</param>
- /// <param name="count">Number of elements</param>
- private void DirtyGenericField<T>(int baseOffset, int offset, int count) where T : unmanaged
- {
- int elemSize = Unsafe.SizeOf<T>();
- MarkDirty(baseOffset + offset * elemSize, count * elemSize);
- }
- /// <summary>
- /// Marks render scales as being modified.
- /// </summary>
- /// <param name="offset">Index of the first scale that was modified</param>
- /// <param name="count">Number of modified scales</param>
- private void DirtyRenderScale(int offset, int count)
- {
- DirtyGenericField<Vector4<float>>(SupportBuffer.GraphicsRenderScaleOffset, offset, count);
- }
- /// <summary>
- /// Marks render target BGRA format state as modified.
- /// </summary>
- /// <param name="offset">Index of the first render target that had its BGRA format modified</param>
- /// <param name="count">Number of render targets</param>
- private void DirtyFragmentIsBgra(int offset, int count)
- {
- DirtyGenericField<Vector4<int>>(SupportBuffer.FragmentIsBgraOffset, offset, count);
- }
- /// <summary>
- /// Updates the inverse viewport vector.
- /// </summary>
- /// <param name="data">Inverse viewport vector</param>
- private void UpdateViewportInverse(Vector4<float> data)
- {
- _data.ViewportInverse = data;
- MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize);
- }
- /// <summary>
- /// Updates the viewport size vector.
- /// </summary>
- /// <param name="data">Viewport size vector</param>
- private void UpdateViewportSize(Vector4<float> data)
- {
- _data.ViewportSize = data;
- MarkDirty(SupportBuffer.ViewportSizeOffset, SupportBuffer.FieldSize);
- }
- /// <summary>
- /// Sets the scale of all output render targets (they should all have the same scale).
- /// </summary>
- /// <param name="scale">Scale value</param>
- public void SetRenderTargetScale(float scale)
- {
- _data.RenderScale[0].X = scale;
- DirtyRenderScale(0, 1); // Just the first element.
- }
- /// <summary>
- /// Updates the render scales for shader input textures or images.
- /// </summary>
- /// <param name="index">Index of the scale</param>
- /// <param name="scale">Scale value</param>
- public void UpdateRenderScale(int index, float scale)
- {
- if (_data.RenderScale[1 + index].X != scale)
- {
- _data.RenderScale[1 + index].X = scale;
- DirtyRenderScale(1 + index, 1);
- }
- }
- /// <summary>
- /// Updates the render scales for shader input textures or images.
- /// </summary>
- /// <param name="totalCount">Total number of scales across all stages</param>
- /// <param name="fragmentCount">Total number of scales on the fragment shader stage</param>
- public void UpdateRenderScaleFragmentCount(int totalCount, int fragmentCount)
- {
- // Only update fragment count if there are scales after it for the vertex stage.
- if (fragmentCount != totalCount && fragmentCount != _data.FragmentRenderScaleCount.X)
- {
- _data.FragmentRenderScaleCount.X = fragmentCount;
- DirtyFragmentRenderScaleCount();
- }
- }
- /// <summary>
- /// Sets whether the format of a given render target is a BGRA format.
- /// </summary>
- /// <param name="index">Render target index</param>
- /// <param name="isBgra">True if the format is BGRA< false otherwise</param>
- public void SetRenderTargetIsBgra(int index, bool isBgra)
- {
- bool isBgraChanged = _data.FragmentIsBgra[index].X != 0 != isBgra;
- if (isBgraChanged)
- {
- _data.FragmentIsBgra[index].X = isBgra ? 1 : 0;
- DirtyFragmentIsBgra(index, 1);
- }
- }
- /// <summary>
- /// Sets whether a viewport has transform disabled.
- /// </summary>
- /// <param name="viewportWidth">Value used as viewport width</param>
- /// <param name="viewportHeight">Value used as viewport height</param>
- /// <param name="scale">Render target scale</param>
- /// <param name="disableTransform">True if transform is disabled, false otherwise</param>
- public void SetViewportTransformDisable(float viewportWidth, float viewportHeight, float scale, bool disableTransform)
- {
- float disableTransformF = disableTransform ? 1.0f : 0.0f;
- if (_data.ViewportInverse.W != disableTransformF || disableTransform)
- {
- UpdateViewportInverse(new Vector4<float>
- {
- X = scale * 2f / viewportWidth,
- Y = scale * 2f / viewportHeight,
- Z = 1,
- W = disableTransformF,
- });
- }
- }
- /// <summary>
- /// Sets the viewport size, used to invert the fragment coordinates Y value.
- /// </summary>
- /// <param name="viewportWidth">Value used as viewport width</param>
- /// <param name="viewportHeight">Value used as viewport height</param>
- public void SetViewportSize(float viewportWidth, float viewportHeight)
- {
- if (_data.ViewportSize.X != viewportWidth || _data.ViewportSize.Y != viewportHeight)
- {
- UpdateViewportSize(new Vector4<float>
- {
- X = viewportWidth,
- Y = viewportHeight,
- Z = 1,
- W = 0
- });
- }
- }
- /// <summary>
- /// Submits all pending buffer updates to the GPU.
- /// </summary>
- public void Commit()
- {
- if (_startOffset != -1)
- {
- if (_handle == BufferHandle.Null)
- {
- _handle = _renderer.CreateBuffer(SupportBuffer.RequiredSize);
- _renderer.Pipeline.ClearBuffer(_handle, 0, SupportBuffer.RequiredSize, 0);
- var range = new BufferRange(_handle, 0, SupportBuffer.RequiredSize);
- _renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, range) });
- }
- ReadOnlySpan<byte> data = MemoryMarshal.Cast<SupportBuffer, byte>(MemoryMarshal.CreateSpan(ref _data, 1));
- _renderer.SetBufferData(_handle, _startOffset, data[_startOffset.._endOffset]);
- _startOffset = -1;
- _endOffset = -1;
- }
- }
- /// <summary>
- /// Destroys the support buffer.
- /// </summary>
- public void Dispose()
- {
- if (_handle != BufferHandle.Null)
- {
- _renderer.DeleteBuffer(_handle);
- _handle = BufferHandle.Null;
- }
- }
- }
- }
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