PerformanceManagerGeneric.cs 13 KB

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  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using Ryujinx.Audio.Renderer.Common;
  18. using Ryujinx.Audio.Renderer.Parameter;
  19. using Ryujinx.Audio.Renderer.Utils;
  20. using System;
  21. using System.Runtime.CompilerServices;
  22. using System.Runtime.InteropServices;
  23. namespace Ryujinx.Audio.Renderer.Server.Performance
  24. {
  25. /// <summary>
  26. /// A Generic implementation of <see cref="PerformanceManager"/>.
  27. /// </summary>
  28. /// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
  29. /// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
  30. /// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
  31. public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
  32. {
  33. /// <summary>
  34. /// The magic used for the <see cref="THeader"/>.
  35. /// </summary>
  36. private const uint MagicPerformanceBuffer = 0x46524550;
  37. /// <summary>
  38. /// The fixed amount of <see cref="TEntryDetail"/> that can be stored in a frame.
  39. /// </summary>
  40. private const int MaxFrameDetailCount = 100;
  41. private Memory<byte> _buffer;
  42. private Memory<byte> _historyBuffer;
  43. private Memory<byte> CurrentBuffer => _buffer.Slice(0, _frameSize);
  44. private Memory<byte> CurrentBufferData => CurrentBuffer.Slice(Unsafe.SizeOf<THeader>());
  45. private ref THeader CurrentHeader => ref MemoryMarshal.Cast<byte, THeader>(CurrentBuffer.Span)[0];
  46. private Span<TEntry> Entries => MemoryMarshal.Cast<byte, TEntry>(CurrentBufferData.Span.Slice(0, GetEntriesSize()));
  47. private Span<TEntryDetail> EntriesDetail => MemoryMarshal.Cast<byte, TEntryDetail>(CurrentBufferData.Span.Slice(GetEntriesSize(), GetEntriesDetailSize()));
  48. private int _frameSize;
  49. private int _availableFrameCount;
  50. private int _entryCountPerFrame;
  51. private int _detailTarget;
  52. private int _entryIndex;
  53. private int _entryDetailIndex;
  54. private int _indexHistoryWrite;
  55. private int _indexHistoryRead;
  56. private uint _historyFrameIndex;
  57. public PerformanceManagerGeneric(Memory<byte> buffer, ref AudioRendererConfiguration parameter)
  58. {
  59. _buffer = buffer;
  60. _frameSize = GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
  61. _entryCountPerFrame = (int)GetEntryCount(ref parameter);
  62. _availableFrameCount = buffer.Length / _frameSize - 1;
  63. _historyFrameIndex = 0;
  64. _historyBuffer = _buffer.Slice(_frameSize);
  65. SetupNewHeader();
  66. }
  67. private Span<byte> GetBufferFromIndex(Span<byte> data, int index)
  68. {
  69. return data.Slice(index * _frameSize, _frameSize);
  70. }
  71. private ref THeader GetHeaderFromBuffer(Span<byte> data, int index)
  72. {
  73. return ref MemoryMarshal.Cast<byte, THeader>(GetBufferFromIndex(data, index))[0];
  74. }
  75. private Span<TEntry> GetEntriesFromBuffer(Span<byte> data, int index)
  76. {
  77. return MemoryMarshal.Cast<byte, TEntry>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>(), GetEntriesSize()));
  78. }
  79. private Span<TEntryDetail> GetEntriesDetailFromBuffer(Span<byte> data, int index)
  80. {
  81. return MemoryMarshal.Cast<byte, TEntryDetail>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>() + GetEntriesSize(), GetEntriesDetailSize()));
  82. }
  83. private void SetupNewHeader()
  84. {
  85. _entryIndex = 0;
  86. _entryDetailIndex = 0;
  87. CurrentHeader.SetEntryCount(0);
  88. CurrentHeader.SetEntryDetailCount(0);
  89. }
  90. public static uint GetEntryCount(ref AudioRendererConfiguration parameter)
  91. {
  92. return parameter.VoiceCount + parameter.EffectCount + parameter.SubMixBufferCount + parameter.SinkCount + 1;
  93. }
  94. public int GetEntriesSize()
  95. {
  96. return Unsafe.SizeOf<TEntry>() * _entryCountPerFrame;
  97. }
  98. public static int GetEntriesDetailSize()
  99. {
  100. return Unsafe.SizeOf<TEntryDetail>() * MaxFrameDetailCount;
  101. }
  102. public static int GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter)
  103. {
  104. return Unsafe.SizeOf<TEntry>() * (int)GetEntryCount(ref parameter) + GetEntriesDetailSize() + Unsafe.SizeOf<THeader>();
  105. }
  106. public override uint CopyHistories(Span<byte> performanceOutput)
  107. {
  108. if (performanceOutput.IsEmpty)
  109. {
  110. return 0;
  111. }
  112. int nextOffset = 0;
  113. while (_indexHistoryRead != _indexHistoryWrite)
  114. {
  115. if (nextOffset >= performanceOutput.Length)
  116. {
  117. break;
  118. }
  119. ref THeader inputHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, _indexHistoryRead);
  120. Span<TEntry> inputEntries = GetEntriesFromBuffer(_historyBuffer.Span, _indexHistoryRead);
  121. Span<TEntryDetail> inputEntriesDetail = GetEntriesDetailFromBuffer(_historyBuffer.Span, _indexHistoryRead);
  122. Span<byte> targetSpan = performanceOutput.Slice(nextOffset);
  123. // NOTE: We check for the space for two headers for the final blank header.
  124. int requiredSpace = Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * inputHeader.GetEntryCount()
  125. + Unsafe.SizeOf<TEntryDetail>() * inputHeader.GetEntryDetailCount()
  126. + Unsafe.SizeOf<THeader>();
  127. if (targetSpan.Length < requiredSpace)
  128. {
  129. break;
  130. }
  131. ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0];
  132. nextOffset += Unsafe.SizeOf<THeader>();
  133. Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(performanceOutput.Slice(nextOffset));
  134. int totalProcessingTime = 0;
  135. int effectiveEntryCount = 0;
  136. for (int entryIndex = 0; entryIndex < inputHeader.GetEntryCount(); entryIndex++)
  137. {
  138. ref TEntry input = ref inputEntries[entryIndex];
  139. if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
  140. {
  141. ref TEntry output = ref outputEntries[effectiveEntryCount++];
  142. output = input;
  143. nextOffset += Unsafe.SizeOf<TEntry>();
  144. totalProcessingTime += input.GetProcessingTime();
  145. }
  146. }
  147. Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(performanceOutput.Slice(nextOffset));
  148. int effectiveEntryDetailCount = 0;
  149. for (int entryDetailIndex = 0; entryDetailIndex < inputHeader.GetEntryDetailCount(); entryDetailIndex++)
  150. {
  151. ref TEntryDetail input = ref inputEntriesDetail[entryDetailIndex];
  152. if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
  153. {
  154. ref TEntryDetail output = ref outputEntriesDetail[effectiveEntryDetailCount++];
  155. output = input;
  156. nextOffset += Unsafe.SizeOf<TEntryDetail>();
  157. }
  158. }
  159. outputHeader = inputHeader;
  160. outputHeader.SetMagic(MagicPerformanceBuffer);
  161. outputHeader.SetTotalProcessingTime(totalProcessingTime);
  162. outputHeader.SetNextOffset(nextOffset);
  163. outputHeader.SetEntryCount(effectiveEntryCount);
  164. outputHeader.SetEntryDetailCount(effectiveEntryDetailCount);
  165. _indexHistoryRead = (_indexHistoryRead + 1) % _availableFrameCount;
  166. }
  167. if (nextOffset < performanceOutput.Length && (performanceOutput.Length - nextOffset) >= Unsafe.SizeOf<THeader>())
  168. {
  169. ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(performanceOutput.Slice(nextOffset))[0];
  170. outputHeader = default;
  171. }
  172. return (uint)nextOffset;
  173. }
  174. public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId)
  175. {
  176. performanceEntry = new PerformanceEntryAddresses();
  177. performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
  178. performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
  179. uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * _entryIndex);
  180. ref TEntry entry = ref Entries[_entryIndex];
  181. performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entry.GetStartTimeOffset();
  182. performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entry.GetProcessingTimeOffset();
  183. entry = default;
  184. entry.SetEntryType(entryType);
  185. entry.SetNodeId(nodeId);
  186. _entryIndex++;
  187. return true;
  188. }
  189. public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId)
  190. {
  191. performanceEntry = null;
  192. if (_entryDetailIndex > MaxFrameDetailCount)
  193. {
  194. return false;
  195. }
  196. performanceEntry = new PerformanceEntryAddresses();
  197. performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
  198. performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
  199. uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
  200. ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
  201. performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entryDetail.GetStartTimeOffset();
  202. performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entryDetail.GetProcessingTimeOffset();
  203. entryDetail = default;
  204. entryDetail.SetDetailType(detailType);
  205. entryDetail.SetEntryType(entryType);
  206. entryDetail.SetNodeId(nodeId);
  207. _entryDetailIndex++;
  208. return true;
  209. }
  210. public override bool IsTargetNodeId(int target)
  211. {
  212. return _detailTarget == target;
  213. }
  214. public override void SetTargetNodeId(int target)
  215. {
  216. _detailTarget = target;
  217. }
  218. public override void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks)
  219. {
  220. if (_availableFrameCount > 0)
  221. {
  222. int targetIndexForHistory = _indexHistoryWrite;
  223. _indexHistoryWrite = (_indexHistoryWrite + 1) % _availableFrameCount;
  224. ref THeader targetHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, targetIndexForHistory);
  225. CurrentBuffer.Span.CopyTo(GetBufferFromIndex(_historyBuffer.Span, targetIndexForHistory));
  226. uint targetHistoryFrameIndex = _historyFrameIndex;
  227. if (_historyFrameIndex == uint.MaxValue)
  228. {
  229. _historyFrameIndex = 0;
  230. }
  231. else
  232. {
  233. _historyFrameIndex++;
  234. }
  235. targetHeader.SetDspRunningBehind(dspRunningBehind);
  236. targetHeader.SetVoiceDropCount(voiceDropCount);
  237. targetHeader.SetStartRenderingTicks(startRenderingTicks);
  238. targetHeader.SetIndex(targetHistoryFrameIndex);
  239. // Finally setup the new header
  240. SetupNewHeader();
  241. }
  242. }
  243. }
  244. }