Nicholas Rodine 951700fdd8 Removed unused usings. (#3593) 3 年之前
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Helper 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 年之前
Image 2232e4ae87 Vulkan backend (#2518) 3 年之前
Queries 2232e4ae87 Vulkan backend (#2518) 3 年之前
BackgroundContextWorker.cs 2232e4ae87 Vulkan backend (#2518) 3 年之前
Buffer.cs 2232e4ae87 Vulkan backend (#2518) 3 年之前
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 5 年之前
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) 5 年之前
DrawTextureEmulation.cs 611bec6e44 Implement DrawTexture functionality (#2747) 4 年之前
EnumConversion.cs 50d7ecf76d Add alternative "GL" enum values for StencilOp (#3321) 4 年之前
FormatInfo.cs af8498d679 Add basic error logging to the GPU 6 年之前
FormatTable.cs 0ec933a615 Vulkan: Add ETC2 texture formats (#3576) 3 年之前
Framebuffer.cs 66e7fdb871 OpenGL: Fix clears of unbound color targets (#3564) 3 年之前
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 年之前
HwCapabilities.cs 2232e4ae87 Vulkan backend (#2518) 3 年之前
IOpenGLContext.cs 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 年之前
OpenGLRenderer.cs 2232e4ae87 Vulkan backend (#2518) 3 年之前
PersistentBuffers.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 年之前
Pipeline.cs e8f1ca8427 OpenGL: Limit vertex buffer range for non-indexed draws (#3542) 3 年之前
Program.cs 43ebd7a9bb New shader cache implementation (#3194) 4 年之前
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) 5 年之前
Ryujinx.Graphics.OpenGL.csproj 7bc4971cf9 misc: Clean up of CS project after Avalonia merge (#3340) 3 年之前
Sync.cs 0d27802902 Only flush commands when creating sync on Intel/AMD (windows) (#2165) 5 年之前
VertexArray.cs e8f1ca8427 OpenGL: Limit vertex buffer range for non-indexed draws (#3542) 3 年之前
Window.cs 951700fdd8 Removed unused usings. (#3593) 3 年之前