SystemRegister.cs 483 B

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  1. namespace Ryujinx.Graphics.Shader.Decoders
  2. {
  3. enum SystemRegister
  4. {
  5. LaneId = 0,
  6. YDirection = 0x12,
  7. ThreadKill = 0x13,
  8. ThreadId = 0x20,
  9. ThreadIdX = 0x21,
  10. ThreadIdY = 0x22,
  11. ThreadIdZ = 0x23,
  12. CtaIdX = 0x25,
  13. CtaIdY = 0x26,
  14. CtaIdZ = 0x27,
  15. EqMask = 0x38,
  16. LtMask = 0x39,
  17. LeMask = 0x3a,
  18. GtMask = 0x3b,
  19. GeMask = 0x3c
  20. }
  21. }