OperandManager.cs 23 KB

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  1. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  2. using Ryujinx.Graphics.Shader.StructuredIr;
  3. using Ryujinx.Graphics.Shader.Translation;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Diagnostics;
  7. using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
  8. namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
  9. {
  10. class OperandManager
  11. {
  12. private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
  13. private struct BuiltInAttribute
  14. {
  15. public string Name { get; }
  16. public VariableType Type { get; }
  17. public BuiltInAttribute(string name, VariableType type)
  18. {
  19. Name = name;
  20. Type = type;
  21. }
  22. }
  23. private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
  24. {
  25. { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
  26. { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
  27. { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
  28. { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
  29. { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
  30. { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
  31. { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
  32. { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
  33. { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
  34. { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
  35. { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
  36. { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
  37. { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
  38. { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
  39. { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
  40. { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
  41. { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
  42. { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
  43. { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
  44. { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
  45. { AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstance", VariableType.S32) },
  46. { AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertex", VariableType.S32) },
  47. { AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", VariableType.S32) },
  48. { AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", VariableType.S32) },
  49. { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
  50. // Special.
  51. { AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
  52. { AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", VariableType.Bool) },
  53. { AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
  54. { AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
  55. { AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
  56. { AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
  57. { AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
  58. { AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
  59. { AttributeConsts.LaneId, new BuiltInAttribute(null, VariableType.U32) },
  60. { AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", VariableType.S32) },
  61. { AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", VariableType.S32) },
  62. { AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", VariableType.S32) },
  63. { AttributeConsts.EqMask, new BuiltInAttribute(null, VariableType.U32) },
  64. { AttributeConsts.GeMask, new BuiltInAttribute(null, VariableType.U32) },
  65. { AttributeConsts.GtMask, new BuiltInAttribute(null, VariableType.U32) },
  66. { AttributeConsts.LeMask, new BuiltInAttribute(null, VariableType.U32) },
  67. { AttributeConsts.LtMask, new BuiltInAttribute(null, VariableType.U32) },
  68. // Support uniforms.
  69. { AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[0]", VariableType.Bool) },
  70. { AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[1]", VariableType.Bool) },
  71. { AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[2]", VariableType.Bool) },
  72. { AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[3]", VariableType.Bool) },
  73. { AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", VariableType.Bool) },
  74. { AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", VariableType.Bool) },
  75. { AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", VariableType.Bool) },
  76. { AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) },
  77. { AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", VariableType.F32) },
  78. { AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", VariableType.F32) }
  79. };
  80. private Dictionary<AstOperand, string> _locals;
  81. public OperandManager()
  82. {
  83. _locals = new Dictionary<AstOperand, string>();
  84. }
  85. public string DeclareLocal(AstOperand operand)
  86. {
  87. string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
  88. _locals.Add(operand, name);
  89. return name;
  90. }
  91. public string GetExpression(AstOperand operand, ShaderConfig config)
  92. {
  93. return operand.Type switch
  94. {
  95. OperandType.Argument => GetArgumentName(operand.Value),
  96. OperandType.Attribute => GetAttributeName(operand.Value, config, perPatch: false),
  97. OperandType.AttributePerPatch => GetAttributeName(operand.Value, config, perPatch: true),
  98. OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
  99. OperandType.ConstantBuffer => GetConstantBufferName(operand, config),
  100. OperandType.LocalVariable => _locals[operand],
  101. OperandType.Undefined => DefaultNames.UndefinedName,
  102. _ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
  103. };
  104. }
  105. private static string GetConstantBufferName(AstOperand operand, ShaderConfig config)
  106. {
  107. return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing));
  108. }
  109. public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
  110. {
  111. return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
  112. }
  113. private static string GetVec4Indexed(string vectorName, string indexExpr, bool indexElement)
  114. {
  115. if (indexElement)
  116. {
  117. return $"{vectorName}[{indexExpr}]";
  118. }
  119. string result = $"{vectorName}.x";
  120. for (int i = 1; i < 4; i++)
  121. {
  122. result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
  123. }
  124. return $"({result})";
  125. }
  126. public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable, bool indexElement)
  127. {
  128. return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
  129. }
  130. public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage, bool indexElement)
  131. {
  132. return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
  133. }
  134. public static string GetOutAttributeName(int value, ShaderConfig config, bool perPatch)
  135. {
  136. return GetAttributeName(value, config, perPatch, isOutAttr: true);
  137. }
  138. public static string GetAttributeName(int value, ShaderConfig config, bool perPatch, bool isOutAttr = false, string indexExpr = "0")
  139. {
  140. if ((value & AttributeConsts.LoadOutputMask) != 0)
  141. {
  142. isOutAttr = true;
  143. }
  144. value &= AttributeConsts.Mask & ~3;
  145. char swzMask = GetSwizzleMask((value >> 2) & 3);
  146. if (perPatch)
  147. {
  148. if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
  149. {
  150. value -= AttributeConsts.UserAttributePerPatchBase;
  151. return $"{DefaultNames.PerPatchAttributePrefix}{(value >> 4)}.{swzMask}";
  152. }
  153. else if (value < AttributeConsts.UserAttributePerPatchBase)
  154. {
  155. return value switch
  156. {
  157. AttributeConsts.TessLevelOuter0 => "gl_TessLevelOuter[0]",
  158. AttributeConsts.TessLevelOuter1 => "gl_TessLevelOuter[1]",
  159. AttributeConsts.TessLevelOuter2 => "gl_TessLevelOuter[2]",
  160. AttributeConsts.TessLevelOuter3 => "gl_TessLevelOuter[3]",
  161. AttributeConsts.TessLevelInner0 => "gl_TessLevelInner[0]",
  162. AttributeConsts.TessLevelInner1 => "gl_TessLevelInner[1]",
  163. _ => null
  164. };
  165. }
  166. }
  167. else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
  168. {
  169. value -= AttributeConsts.UserAttributeBase;
  170. string prefix = isOutAttr
  171. ? DefaultNames.OAttributePrefix
  172. : DefaultNames.IAttributePrefix;
  173. bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
  174. if (indexable)
  175. {
  176. string name = prefix;
  177. if (config.Stage == ShaderStage.Geometry && !isOutAttr)
  178. {
  179. name += $"[{indexExpr}]";
  180. }
  181. return name + $"[{(value >> 4)}]." + swzMask;
  182. }
  183. else if (config.TransformFeedbackEnabled &&
  184. ((config.LastInVertexPipeline && isOutAttr) ||
  185. (config.Stage == ShaderStage.Fragment && !isOutAttr)))
  186. {
  187. string name = $"{prefix}{(value >> 4)}_{swzMask}";
  188. if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
  189. {
  190. name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
  191. }
  192. return name;
  193. }
  194. else
  195. {
  196. string name = $"{prefix}{(value >> 4)}";
  197. if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
  198. {
  199. name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
  200. }
  201. return name + '.' + swzMask;
  202. }
  203. }
  204. else
  205. {
  206. if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
  207. {
  208. value -= AttributeConsts.FragmentOutputColorBase;
  209. return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
  210. }
  211. else if (_builtInAttributes.TryGetValue(value, out BuiltInAttribute builtInAttr))
  212. {
  213. string subgroupMask = value switch
  214. {
  215. AttributeConsts.EqMask => "Eq",
  216. AttributeConsts.GeMask => "Ge",
  217. AttributeConsts.GtMask => "Gt",
  218. AttributeConsts.LeMask => "Le",
  219. AttributeConsts.LtMask => "Lt",
  220. _ => null
  221. };
  222. if (subgroupMask != null)
  223. {
  224. return config.GpuAccessor.QueryHostSupportsShaderBallot()
  225. ? $"unpackUint2x32(gl_SubGroup{subgroupMask}MaskARB).x"
  226. : $"gl_Subgroup{subgroupMask}Mask.x";
  227. }
  228. else if (value == AttributeConsts.LaneId)
  229. {
  230. return config.GpuAccessor.QueryHostSupportsShaderBallot()
  231. ? "gl_SubGroupInvocationARB"
  232. : "gl_SubgroupInvocationID";
  233. }
  234. if (config.Stage == ShaderStage.Fragment)
  235. {
  236. // TODO: There must be a better way to handle this...
  237. switch (value)
  238. {
  239. case AttributeConsts.PositionX: return $"(gl_FragCoord.x / {DefaultNames.SupportBlockRenderScaleName}[0])";
  240. case AttributeConsts.PositionY: return $"(gl_FragCoord.y / {DefaultNames.SupportBlockRenderScaleName}[0])";
  241. case AttributeConsts.PositionZ: return "gl_FragCoord.z";
  242. case AttributeConsts.PositionW: return "gl_FragCoord.w";
  243. case AttributeConsts.FrontFacing:
  244. if (config.GpuAccessor.QueryHostHasFrontFacingBug())
  245. {
  246. // This is required for Intel on Windows, gl_FrontFacing sometimes returns incorrect
  247. // (flipped) values. Doing this seems to fix it.
  248. return "(-floatBitsToInt(float(gl_FrontFacing)) < 0)";
  249. }
  250. break;
  251. }
  252. }
  253. string name = builtInAttr.Name;
  254. if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
  255. {
  256. name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
  257. }
  258. return name;
  259. }
  260. }
  261. // TODO: Warn about unknown built-in attribute.
  262. return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
  263. }
  264. public static string GetAttributeName(string attrExpr, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
  265. {
  266. string name = isOutAttr
  267. ? DefaultNames.OAttributePrefix
  268. : DefaultNames.IAttributePrefix;
  269. if (config.Stage == ShaderStage.Geometry && !isOutAttr)
  270. {
  271. name += $"[{indexExpr}]";
  272. }
  273. return $"{name}[{attrExpr} >> 2][{attrExpr} & 3]";
  274. }
  275. public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
  276. {
  277. if (cbIndexable)
  278. {
  279. return GetUbName(stage, NumberFormatter.FormatInt(slot, VariableType.S32));
  280. }
  281. return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
  282. }
  283. private static string GetUbName(ShaderStage stage, string slotExpr)
  284. {
  285. return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}";
  286. }
  287. public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
  288. {
  289. return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
  290. }
  291. public static string GetSamplerName(ShaderStage stage, int cbufSlot, int handle, bool indexed, string indexExpr)
  292. {
  293. string suffix = cbufSlot < 0 ? $"_tcb_{handle:X}" : $"_cb{cbufSlot}_{handle:X}";
  294. if (indexed)
  295. {
  296. suffix += $"a[{indexExpr}]";
  297. }
  298. return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
  299. }
  300. public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
  301. {
  302. return GetImageName(stage, texOp.CbufSlot, texOp.Handle, texOp.Format, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
  303. }
  304. public static string GetImageName(
  305. ShaderStage stage,
  306. int cbufSlot,
  307. int handle,
  308. TextureFormat format,
  309. bool indexed,
  310. string indexExpr)
  311. {
  312. string suffix = cbufSlot < 0
  313. ? $"_tcb_{handle:X}_{format.ToGlslFormat()}"
  314. : $"_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
  315. if (indexed)
  316. {
  317. suffix += $"a[{indexExpr}]";
  318. }
  319. return GetShaderStagePrefix(stage) + "_" + DefaultNames.ImageNamePrefix + suffix;
  320. }
  321. public static string GetShaderStagePrefix(ShaderStage stage)
  322. {
  323. int index = (int)stage;
  324. if ((uint)index >= StagePrefixes.Length)
  325. {
  326. return "invalid";
  327. }
  328. return StagePrefixes[index];
  329. }
  330. private static char GetSwizzleMask(int value)
  331. {
  332. return "xyzw"[value];
  333. }
  334. public static string GetArgumentName(int argIndex)
  335. {
  336. return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
  337. }
  338. public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node, bool isAsgDest = false)
  339. {
  340. if (node is AstOperation operation)
  341. {
  342. if (operation.Inst == Instruction.LoadAttribute)
  343. {
  344. // Load attribute basically just returns the attribute value.
  345. // Some built-in attributes may have different types, so we need
  346. // to return the type based on the attribute that is being read.
  347. if (operation.GetSource(0) is AstOperand operand && operand.Type == OperandType.Constant)
  348. {
  349. if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
  350. {
  351. return builtInAttr.Type;
  352. }
  353. }
  354. return OperandInfo.GetVarType(OperandType.Attribute);
  355. }
  356. else if (operation.Inst == Instruction.Call)
  357. {
  358. AstOperand funcId = (AstOperand)operation.GetSource(0);
  359. Debug.Assert(funcId.Type == OperandType.Constant);
  360. return context.GetFunction(funcId.Value).ReturnType;
  361. }
  362. else if (operation is AstTextureOperation texOp &&
  363. (texOp.Inst == Instruction.ImageLoad ||
  364. texOp.Inst == Instruction.ImageStore ||
  365. texOp.Inst == Instruction.ImageAtomic))
  366. {
  367. return texOp.Format.GetComponentType();
  368. }
  369. return GetDestVarType(operation.Inst);
  370. }
  371. else if (node is AstOperand operand)
  372. {
  373. if (operand.Type == OperandType.Argument)
  374. {
  375. int argIndex = operand.Value;
  376. return context.CurrentFunction.GetArgumentType(argIndex);
  377. }
  378. return GetOperandVarType(context, operand, isAsgDest);
  379. }
  380. else
  381. {
  382. throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
  383. }
  384. }
  385. private static VariableType GetOperandVarType(CodeGenContext context, AstOperand operand, bool isAsgDest = false)
  386. {
  387. if (operand.Type == OperandType.Attribute)
  388. {
  389. if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
  390. {
  391. return builtInAttr.Type;
  392. }
  393. else if (context.Config.Stage == ShaderStage.Vertex && !isAsgDest &&
  394. operand.Value >= AttributeConsts.UserAttributeBase &&
  395. operand.Value < AttributeConsts.UserAttributeEnd)
  396. {
  397. int location = (operand.Value - AttributeConsts.UserAttributeBase) / 16;
  398. AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location);
  399. return type.ToVariableType();
  400. }
  401. }
  402. return OperandInfo.GetVarType(operand);
  403. }
  404. }
  405. }