riperiperi 50d7ecf76d Add alternative "GL" enum values for StencilOp (#3321) %!s(int64=4) %!d(string=hai) anos
..
Multithreading 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
AddressMode.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
BlendDescriptor.cs a728610b40 Implement Constant Color blends (#1119) %!s(int64=6) %!d(string=hai) anos
BlendFactor.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) %!s(int64=5) %!d(string=hai) anos
BufferHandle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=5) %!d(string=hai) anos
BufferRange.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) %!s(int64=5) %!d(string=hai) anos
Capabilities.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ColorF.cs a728610b40 Implement Constant Color blends (#1119) %!s(int64=6) %!d(string=hai) anos
CompareMode.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) %!s(int64=6) %!d(string=hai) anos
CounterType.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) %!s(int64=6) %!d(string=hai) anos
DepthStencilMode.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
DepthTestDescriptor.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
Extents2D.cs 9493cdfe55 Allow copy destination to have a different scale from source (#1711) %!s(int64=5) %!d(string=hai) anos
Extents2DF.cs 611bec6e44 Implement DrawTexture functionality (#2747) %!s(int64=4) %!d(string=hai) anos
Face.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Format.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) %!s(int64=4) %!d(string=hai) anos
FrontFace.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ICounterEvent.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
IPipeline.cs 6e0799580f Fix render target clear when sizes mismatch (#2994) %!s(int64=4) %!d(string=hai) anos
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. %!s(int64=5) %!d(string=hai) anos
IRenderer.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ISampler.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IShader.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ITexture.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) %!s(int64=4) %!d(string=hai) anos
IWindow.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
ImageCrop.cs 15131d4350 Force crop when presentation cached texture size mismatches (#2957) %!s(int64=4) %!d(string=hai) anos
IndexType.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) %!s(int64=5) %!d(string=hai) anos
MagFilter.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
MinFilter.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) %!s(int64=5) %!d(string=hai) anos
PolygonMode.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
PolygonModeMask.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
PrimitiveTopology.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. %!s(int64=5) %!d(string=hai) anos
RectangleF.cs 6e0799580f Fix render target clear when sizes mismatch (#2994) %!s(int64=4) %!d(string=hai) anos
Ryujinx.Graphics.GAL.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) %!s(int64=4) %!d(string=hai) anos
SamplerCreateInfo.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) %!s(int64=5) %!d(string=hai) anos
ScreenCaptureImageInfo.cs 28618c58d7 Add Screenshot Feature (#2354) %!s(int64=4) %!d(string=hai) anos
ShaderInfo.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) %!s(int64=4) %!d(string=hai) anos
ShaderSource.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
StencilOp.cs 50d7ecf76d Add alternative "GL" enum values for StencilOp (#3321) %!s(int64=4) %!d(string=hai) anos
StencilTestDescriptor.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
SupportBufferUpdater.cs 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
SwizzleComponent.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
Target.cs 0ef0fc044a Small graphics abstraction layer cleanup (#3257) %!s(int64=4) %!d(string=hai) anos
TextureCreateInfo.cs f78bcb8048 Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) %!s(int64=4) %!d(string=hai) anos
TextureReleaseCallback.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
VertexAttribDescriptor.cs caf049ed15 Avoid some redundant GL calls (#1958) %!s(int64=5) %!d(string=hai) anos
VertexBufferDescriptor.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
Viewport.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) %!s(int64=5) %!d(string=hai) anos