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- using OpenTK;
- using OpenTK.Graphics;
- using OpenTK.Input;
- using Ryujinx.Graphics.Gal;
- using Ryujinx.HLE;
- using Ryujinx.HLE.Input;
- using System;
- using System.Threading;
- using Stopwatch = System.Diagnostics.Stopwatch;
- namespace Ryujinx
- {
- public class GLScreen : GameWindow
- {
- private const int TouchScreenWidth = 1280;
- private const int TouchScreenHeight = 720;
- private const float TouchScreenRatioX = (float)TouchScreenWidth / TouchScreenHeight;
- private const float TouchScreenRatioY = (float)TouchScreenHeight / TouchScreenWidth;
- private const int TargetFPS = 60;
- private Switch Ns;
- private IGalRenderer Renderer;
- private KeyboardState? Keyboard = null;
- private MouseState? Mouse = null;
- private Thread RenderThread;
- private bool ResizeEvent;
- private bool TitleEvent;
- private string NewTitle;
- public GLScreen(Switch Ns, IGalRenderer Renderer)
- : base(1280, 720,
- new GraphicsMode(), "Ryujinx", 0,
- DisplayDevice.Default, 3, 3,
- GraphicsContextFlags.ForwardCompatible)
- {
- this.Ns = Ns;
- this.Renderer = Renderer;
- Location = new Point(
- (DisplayDevice.Default.Width / 2) - (Width / 2),
- (DisplayDevice.Default.Height / 2) - (Height / 2));
- ResizeEvent = false;
- TitleEvent = false;
- }
- private void RenderLoop()
- {
- MakeCurrent();
- Stopwatch Chrono = new Stopwatch();
- Chrono.Start();
- long TicksPerFrame = Stopwatch.Frequency / TargetFPS;
- long Ticks = 0;
- while (Exists && !IsExiting)
- {
- if (Ns.WaitFifo())
- {
- Ns.ProcessFrame();
- }
- Renderer.RunActions();
- if (ResizeEvent)
- {
- ResizeEvent = false;
- Renderer.FrameBuffer.SetWindowSize(Width, Height);
- }
- Ticks += Chrono.ElapsedTicks;
- Chrono.Restart();
- if (Ticks >= TicksPerFrame)
- {
- RenderFrame();
- //Queue max. 1 vsync
- Ticks = Math.Min(Ticks - TicksPerFrame, TicksPerFrame);
- }
- }
- }
- public void MainLoop()
- {
- VSync = VSyncMode.Off;
- Visible = true;
- Renderer.FrameBuffer.SetWindowSize(Width, Height);
- Context.MakeCurrent(null);
- //OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
- RenderThread = new Thread(RenderLoop);
- RenderThread.Start();
- while (Exists && !IsExiting)
- {
- ProcessEvents();
- if (!IsExiting)
- {
- UpdateFrame();
- if (TitleEvent)
- {
- TitleEvent = false;
- Title = NewTitle;
- }
- }
- }
- }
-
- private bool IsGamePadButtonPressedFromString(GamePadState GamePad, string Button)
- {
- if (Button.ToUpper() == "LTRIGGER" || Button.ToUpper() == "RTRIGGER")
- {
- return GetGamePadTriggerFromString(GamePad, Button) >= Config.GamePadTriggerThreshold;
- }
- else
- {
- return (GetGamePadButtonFromString(GamePad, Button) == ButtonState.Pressed);
- }
- }
- private ButtonState GetGamePadButtonFromString(GamePadState GamePad, string Button)
- {
- switch (Button.ToUpper())
- {
- case "A": return GamePad.Buttons.A;
- case "B": return GamePad.Buttons.B;
- case "X": return GamePad.Buttons.X;
- case "Y": return GamePad.Buttons.Y;
- case "LSTICK": return GamePad.Buttons.LeftStick;
- case "RSTICK": return GamePad.Buttons.RightStick;
- case "LSHOULDER": return GamePad.Buttons.LeftShoulder;
- case "RSHOULDER": return GamePad.Buttons.RightShoulder;
- case "DPADUP": return GamePad.DPad.Up;
- case "DPADDOWN": return GamePad.DPad.Down;
- case "DPADLEFT": return GamePad.DPad.Left;
- case "DPADRIGHT": return GamePad.DPad.Right;
- case "START": return GamePad.Buttons.Start;
- case "BACK": return GamePad.Buttons.Back;
- default: throw new ArgumentException();
- }
- }
- private float GetGamePadTriggerFromString(GamePadState GamePad, string Trigger)
- {
- switch (Trigger.ToUpper())
- {
- case "LTRIGGER": return GamePad.Triggers.Left;
- case "RTRIGGER": return GamePad.Triggers.Right;
- default: throw new ArgumentException();
- }
- }
- private Vector2 GetJoystickAxisFromString(GamePadState GamePad, string Joystick)
- {
- switch (Joystick.ToUpper())
- {
- case "LJOYSTICK": return GamePad.ThumbSticks.Left;
- case "RJOYSTICK": return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X);
- default: throw new ArgumentException();
- }
- }
- private new void UpdateFrame()
- {
- HidControllerButtons CurrentButton = 0;
- HidJoystickPosition LeftJoystick;
- HidJoystickPosition RightJoystick;
- int LeftJoystickDX = 0;
- int LeftJoystickDY = 0;
- int RightJoystickDX = 0;
- int RightJoystickDY = 0;
- float AnalogStickDeadzone = Config.GamePadDeadzone;
- //Keyboard Input
- if (Keyboard.HasValue)
- {
- KeyboardState Keyboard = this.Keyboard.Value;
- if (Keyboard[Key.Escape]) this.Exit();
- //LeftJoystick
- if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickUp]) LeftJoystickDY = short.MaxValue;
- if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
- if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
- if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickRight]) LeftJoystickDX = short.MaxValue;
- //LeftButtons
- if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
- if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
- if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
- if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
- if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
- if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
- if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
- if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
- //RightJoystick
- if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickUp]) RightJoystickDY = short.MaxValue;
- if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickDown]) RightJoystickDY = -short.MaxValue;
- if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
- if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickRight]) RightJoystickDX = short.MaxValue;
- //RightButtons
- if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
- if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
- if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
- if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
- if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
- if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
- if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
- if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
- }
- //Controller Input
- if (Config.GamePadEnable)
- {
- GamePadState GamePad = OpenTK.Input.GamePad.GetState(Config.GamePadIndex);
- //LeftButtons
- if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
- if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
- if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
- if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
- if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.StickButton)) CurrentButton |= HidControllerButtons.KEY_LSTICK;
- if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
- if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
- if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
- //RightButtons
- if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A;
- if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B;
- if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
- if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
- if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.StickButton)) CurrentButton |= HidControllerButtons.KEY_RSTICK;
- if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
- if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
- if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
- //LeftJoystick
- if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X >= AnalogStickDeadzone
- || GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X <= -AnalogStickDeadzone)
- LeftJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X * short.MaxValue);
- if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y >= AnalogStickDeadzone
- || GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y <= -AnalogStickDeadzone)
- LeftJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y * short.MaxValue);
- //RightJoystick
- if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X >= AnalogStickDeadzone
- || GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X <= -AnalogStickDeadzone)
- RightJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X * short.MaxValue);
- if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y >= AnalogStickDeadzone
- || GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y <= -AnalogStickDeadzone)
- RightJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y * short.MaxValue);
- }
- LeftJoystick = new HidJoystickPosition
- {
- DX = LeftJoystickDX,
- DY = LeftJoystickDY
- };
- RightJoystick = new HidJoystickPosition
- {
- DX = RightJoystickDX,
- DY = RightJoystickDY
- };
- bool HasTouch = false;
- //Get screen touch position from left mouse click
- //OpenTK always captures mouse events, even if out of focus, so check if window is focused.
- if (Focused && Mouse?.LeftButton == ButtonState.Pressed)
- {
- MouseState Mouse = this.Mouse.Value;
- int ScrnWidth = Width;
- int ScrnHeight = Height;
- if (Width > Height * TouchScreenRatioX)
- {
- ScrnWidth = (int)(Height * TouchScreenRatioX);
- }
- else
- {
- ScrnHeight = (int)(Width * TouchScreenRatioY);
- }
- int StartX = (Width - ScrnWidth) >> 1;
- int StartY = (Height - ScrnHeight) >> 1;
- int EndX = StartX + ScrnWidth;
- int EndY = StartY + ScrnHeight;
- if (Mouse.X >= StartX &&
- Mouse.Y >= StartY &&
- Mouse.X < EndX &&
- Mouse.Y < EndY)
- {
- int ScrnMouseX = Mouse.X - StartX;
- int ScrnMouseY = Mouse.Y - StartY;
- int MX = (int)(((float)ScrnMouseX / ScrnWidth) * TouchScreenWidth);
- int MY = (int)(((float)ScrnMouseY / ScrnHeight) * TouchScreenHeight);
- HidTouchPoint CurrentPoint = new HidTouchPoint
- {
- X = MX,
- Y = MY,
- //Placeholder values till more data is acquired
- DiameterX = 10,
- DiameterY = 10,
- Angle = 90
- };
- HasTouch = true;
- Ns.Hid.SetTouchPoints(CurrentPoint);
- }
- }
- if (!HasTouch)
- {
- Ns.Hid.SetTouchPoints();
- }
- Ns.Hid.SetJoyconButton(
- HidControllerId.CONTROLLER_HANDHELD,
- HidControllerLayouts.Handheld_Joined,
- CurrentButton,
- LeftJoystick,
- RightJoystick);
- Ns.Hid.SetJoyconButton(
- HidControllerId.CONTROLLER_HANDHELD,
- HidControllerLayouts.Main,
- CurrentButton,
- LeftJoystick,
- RightJoystick);
- }
- private new void RenderFrame()
- {
- Renderer.FrameBuffer.Render();
- Ns.Statistics.RecordSystemFrameTime();
- double HostFps = Ns.Statistics.GetSystemFrameRate();
- double GameFps = Ns.Statistics.GetGameFrameRate();
- NewTitle = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0}";
- TitleEvent = true;
- SwapBuffers();
- Ns.Os.SignalVsync();
- }
- protected override void OnUnload(EventArgs e)
- {
- RenderThread.Join();
- base.OnUnload(e);
- }
- protected override void OnResize(EventArgs e)
- {
- ResizeEvent = true;
- }
- protected override void OnKeyDown(KeyboardKeyEventArgs e)
- {
- Keyboard = e.Keyboard;
- }
- protected override void OnKeyUp(KeyboardKeyEventArgs e)
- {
- Keyboard = e.Keyboard;
- }
- protected override void OnMouseDown(MouseButtonEventArgs e)
- {
- Mouse = e.Mouse;
- }
- protected override void OnMouseUp(MouseButtonEventArgs e)
- {
- Mouse = e.Mouse;
- }
- protected override void OnMouseMove(MouseMoveEventArgs e)
- {
- Mouse = e.Mouse;
- }
- }
- }
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