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- using ChocolArm64.Memory;
- using Ryujinx.Audio.Adpcm;
- using System;
- namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
- {
- class VoiceContext
- {
- private bool Acquired;
- private bool BufferReload;
- private int ResamplerFracPart;
- private int BufferIndex;
- private int Offset;
- public int SampleRate;
- public int ChannelsCount;
- public float Volume;
- public PlayState PlayState;
- public SampleFormat SampleFormat;
- public AdpcmDecoderContext AdpcmCtx;
- public WaveBuffer[] WaveBuffers;
- public VoiceOut OutStatus;
- private int[] Samples;
- public bool Playing => Acquired && PlayState == PlayState.Playing;
- public VoiceContext()
- {
- WaveBuffers = new WaveBuffer[4];
- }
- public void SetAcquireState(bool NewState)
- {
- if (Acquired && !NewState)
- {
- //Release.
- Reset();
- }
- Acquired = NewState;
- }
- private void Reset()
- {
- BufferReload = true;
- BufferIndex = 0;
- Offset = 0;
- OutStatus.PlayedSamplesCount = 0;
- OutStatus.PlayedWaveBuffersCount = 0;
- OutStatus.VoiceDropsCount = 0;
- }
- public int[] GetBufferData(AMemory Memory, int MaxSamples, out int SamplesCount)
- {
- if (!Playing)
- {
- SamplesCount = 0;
- return null;
- }
- if (BufferReload)
- {
- BufferReload = false;
- UpdateBuffer(Memory);
- }
- WaveBuffer Wb = WaveBuffers[BufferIndex];
- int MaxSize = Samples.Length - Offset;
- int Size = MaxSamples * AudioConsts.HostChannelsCount;
- if (Size > MaxSize)
- {
- Size = MaxSize;
- }
- int[] Output = new int[Size];
- Array.Copy(Samples, Offset, Output, 0, Size);
- SamplesCount = Size / AudioConsts.HostChannelsCount;
- OutStatus.PlayedSamplesCount += SamplesCount;
- Offset += Size;
- if (Offset == Samples.Length)
- {
- Offset = 0;
- if (Wb.Looping == 0)
- {
- SetBufferIndex((BufferIndex + 1) & 3);
- }
- OutStatus.PlayedWaveBuffersCount++;
- if (Wb.LastBuffer != 0)
- {
- PlayState = PlayState.Paused;
- }
- }
- return Output;
- }
- private void UpdateBuffer(AMemory Memory)
- {
- //TODO: Implement conversion for formats other
- //than interleaved stereo (2 channels).
- //As of now, it assumes that HostChannelsCount == 2.
- WaveBuffer Wb = WaveBuffers[BufferIndex];
- if (SampleFormat == SampleFormat.PcmInt16)
- {
- int SamplesCount = (int)(Wb.Size / (sizeof(short) * ChannelsCount));
- Samples = new int[SamplesCount * AudioConsts.HostChannelsCount];
- if (ChannelsCount == 1)
- {
- for (int Index = 0; Index < SamplesCount; Index++)
- {
- short Sample = Memory.ReadInt16(Wb.Position + Index * 2);
- Samples[Index * 2 + 0] = Sample;
- Samples[Index * 2 + 1] = Sample;
- }
- }
- else
- {
- for (int Index = 0; Index < SamplesCount * 2; Index++)
- {
- Samples[Index] = Memory.ReadInt16(Wb.Position + Index * 2);
- }
- }
- }
- else if (SampleFormat == SampleFormat.Adpcm)
- {
- byte[] Buffer = Memory.ReadBytes(Wb.Position, Wb.Size);
- Samples = AdpcmDecoder.Decode(Buffer, AdpcmCtx);
- }
- else
- {
- throw new InvalidOperationException();
- }
- if (SampleRate != AudioConsts.HostSampleRate)
- {
- //TODO: We should keep the frames being discarded (see the 4 below)
- //on a buffer and include it on the next samples buffer, to allow
- //the resampler to do seamless interpolation between wave buffers.
- int SamplesCount = Samples.Length / AudioConsts.HostChannelsCount;
- SamplesCount = Math.Max(SamplesCount - 4, 0);
- Samples = Resampler.Resample2Ch(
- Samples,
- SampleRate,
- AudioConsts.HostSampleRate,
- SamplesCount,
- ref ResamplerFracPart);
- }
- }
- public void SetBufferIndex(int Index)
- {
- BufferIndex = Index & 3;
- BufferReload = true;
- }
- }
- }
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