MemoryType.cs 756 B

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  1. namespace Ryujinx.HLE.OsHle
  2. {
  3. enum MemoryType
  4. {
  5. Unmapped = 0,
  6. Io = 1,
  7. Normal = 2,
  8. CodeStatic = 3,
  9. CodeMutable = 4,
  10. Heap = 5,
  11. SharedMemory = 6,
  12. ModCodeStatic = 8,
  13. ModCodeMutable = 9,
  14. IpcBuffer0 = 10,
  15. MappedMemory = 11,
  16. ThreadLocal = 12,
  17. TransferMemoryIsolated = 13,
  18. TransferMemory = 14,
  19. ProcessMemory = 15,
  20. Reserved = 16,
  21. IpcBuffer1 = 17,
  22. IpcBuffer3 = 18,
  23. KernelStack = 19
  24. }
  25. }