gdkchan 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
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IpcBuffDesc.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
IpcHandleDesc.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
IpcHandler.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
IpcMagic.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
IpcMessage.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
IpcMessageType.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
IpcPtrBuffDesc.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
IpcRecvListBuffDesc.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
ServiceProcessRequest.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos