IdDictionary.cs 1.7 KB

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  1. using System;
  2. using System.Collections.Concurrent;
  3. using System.Collections.Generic;
  4. namespace Ryujinx.HLE.OsHle
  5. {
  6. class IdDictionary
  7. {
  8. private ConcurrentDictionary<int, object> Objs;
  9. private int FreeIdHint = 1;
  10. public IdDictionary()
  11. {
  12. Objs = new ConcurrentDictionary<int, object>();
  13. }
  14. public bool Add(int Id, object Data)
  15. {
  16. return Objs.TryAdd(Id, Data);
  17. }
  18. public int Add(object Data)
  19. {
  20. if (Objs.TryAdd(FreeIdHint, Data))
  21. {
  22. return FreeIdHint++;
  23. }
  24. return AddSlow(Data);
  25. }
  26. private int AddSlow(object Data)
  27. {
  28. for (int Id = 1; Id < int.MaxValue; Id++)
  29. {
  30. if (Objs.TryAdd(Id, Data))
  31. {
  32. return Id;
  33. }
  34. }
  35. throw new InvalidOperationException();
  36. }
  37. public object GetData(int Id)
  38. {
  39. if (Objs.TryGetValue(Id, out object Data))
  40. {
  41. return Data;
  42. }
  43. return null;
  44. }
  45. public T GetData<T>(int Id)
  46. {
  47. if (Objs.TryGetValue(Id, out object Data) && Data is T)
  48. {
  49. return (T)Data;
  50. }
  51. return default(T);
  52. }
  53. public object Delete(int Id)
  54. {
  55. if (Objs.TryRemove(Id, out object Obj))
  56. {
  57. FreeIdHint = Id;
  58. return Obj;
  59. }
  60. return null;
  61. }
  62. public ICollection<object> Clear()
  63. {
  64. ICollection<object> Values = Objs.Values;
  65. Objs.Clear();
  66. return Values;
  67. }
  68. }
  69. }