gdkchan b8be89ab2d Relax GetThreadContext3 by allowing it to get the context of a running thread %!s(int64=8) %!d(string=hai) anos
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HSharedMem.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
HTransferMem.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
KEvent.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
KProcessHandleTable.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
KProcessScheduler.cs b8be89ab2d Relax GetThreadContext3 by allowing it to get the context of a running thread %!s(int64=8) %!d(string=hai) anos
KSession.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
KSynchronizationObject.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation %!s(int64=8) %!d(string=hai) anos
KThread.cs 65105c2a3b Implement SvcGetThreadContext3 %!s(int64=8) %!d(string=hai) anos
SchedulerThread.cs b8be89ab2d Relax GetThreadContext3 by allowing it to get the context of a running thread %!s(int64=8) %!d(string=hai) anos
ThreadQueue.cs 3e6afeb513 Fix some thread sync issues (#172) %!s(int64=8) %!d(string=hai) anos