ThreadQueue.cs 3.7 KB

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  1. namespace Ryujinx.HLE.OsHle.Handles
  2. {
  3. class ThreadQueue
  4. {
  5. private const int LowestPriority = 0x3f;
  6. private SchedulerThread Head;
  7. private object ListLock;
  8. public ThreadQueue()
  9. {
  10. ListLock = new object();
  11. }
  12. public void Push(SchedulerThread Wait)
  13. {
  14. lock (ListLock)
  15. {
  16. //Ensure that we're not creating circular references
  17. //by adding a thread that is already on the list.
  18. if (HasThread(Wait))
  19. {
  20. return;
  21. }
  22. if (Head == null || Head.Thread.ActualPriority >= Wait.Thread.ActualPriority)
  23. {
  24. Wait.Next = Head;
  25. Head = Wait;
  26. return;
  27. }
  28. SchedulerThread Curr = Head;
  29. while (Curr.Next != null)
  30. {
  31. if (Curr.Next.Thread.ActualPriority >= Wait.Thread.ActualPriority)
  32. {
  33. break;
  34. }
  35. Curr = Curr.Next;
  36. }
  37. Wait.Next = Curr.Next;
  38. Curr.Next = Wait;
  39. }
  40. }
  41. public SchedulerThread Pop(int Core, int MinPriority = LowestPriority)
  42. {
  43. lock (ListLock)
  44. {
  45. int CoreMask = 1 << Core;
  46. SchedulerThread Prev = null;
  47. SchedulerThread Curr = Head;
  48. while (Curr != null)
  49. {
  50. KThread Thread = Curr.Thread;
  51. if (Thread.ActualPriority <= MinPriority && (Thread.CoreMask & CoreMask) != 0)
  52. {
  53. if (Prev != null)
  54. {
  55. Prev.Next = Curr.Next;
  56. }
  57. else
  58. {
  59. Head = Head.Next;
  60. }
  61. break;
  62. }
  63. Prev = Curr;
  64. Curr = Curr.Next;
  65. }
  66. return Curr;
  67. }
  68. }
  69. public bool Remove(SchedulerThread Thread)
  70. {
  71. lock (ListLock)
  72. {
  73. if (Head == null)
  74. {
  75. return false;
  76. }
  77. else if (Head == Thread)
  78. {
  79. Head = Head.Next;
  80. return true;
  81. }
  82. SchedulerThread Prev = Head;
  83. SchedulerThread Curr = Head.Next;
  84. while (Curr != null)
  85. {
  86. if (Curr == Thread)
  87. {
  88. Prev.Next = Curr.Next;
  89. return true;
  90. }
  91. Prev = Curr;
  92. Curr = Curr.Next;
  93. }
  94. return false;
  95. }
  96. }
  97. public bool Resort(SchedulerThread Thread)
  98. {
  99. lock (ListLock)
  100. {
  101. if (Remove(Thread))
  102. {
  103. Push(Thread);
  104. return true;
  105. }
  106. return false;
  107. }
  108. }
  109. public bool HasThread(SchedulerThread Thread)
  110. {
  111. lock (ListLock)
  112. {
  113. SchedulerThread Curr = Head;
  114. while (Curr != null)
  115. {
  116. if (Curr == Thread)
  117. {
  118. return true;
  119. }
  120. Curr = Curr.Next;
  121. }
  122. return false;
  123. }
  124. }
  125. }
  126. }