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- using Ryujinx.Graphics.Gal;
- using Ryujinx.HLE.Gpu.Memory;
- using System;
- namespace Ryujinx.HLE.Gpu.Texture
- {
- static class TextureFactory
- {
- public static GalTexture MakeTexture(NvGpuVmm Vmm, long TicPosition)
- {
- int[] Tic = ReadWords(Vmm, TicPosition, 8);
- GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
- GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
- GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
- GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
- GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
- int Width = (Tic[4] & 0xffff) + 1;
- int Height = (Tic[5] & 0xffff) + 1;
- return new GalTexture(
- Width,
- Height,
- Format,
- XSource,
- YSource,
- ZSource,
- WSource);
- }
- public static byte[] GetTextureData(NvGpuVmm Vmm, long TicPosition)
- {
- int[] Tic = ReadWords(Vmm, TicPosition, 8);
- GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
- long TextureAddress = (uint)Tic[1];
- TextureAddress |= (long)((ushort)Tic[2]) << 32;
- TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
- if (Swizzle == TextureSwizzle.BlockLinear ||
- Swizzle == TextureSwizzle.BlockLinearColorKey)
- {
- TextureAddress &= ~0x1ffL;
- }
- else if (Swizzle == TextureSwizzle.Pitch ||
- Swizzle == TextureSwizzle.PitchColorKey)
- {
- TextureAddress &= ~0x1fL;
- }
- int Pitch = (Tic[3] & 0xffff) << 5;
- int BlockHeightLog2 = (Tic[3] >> 3) & 7;
- int BlockHeight = 1 << BlockHeightLog2;
- int Width = (Tic[4] & 0xffff) + 1;
- int Height = (Tic[5] & 0xffff) + 1;
- TextureInfo Texture = new TextureInfo(
- TextureAddress,
- Width,
- Height,
- Pitch,
- BlockHeight,
- Swizzle,
- Format);
- return TextureReader.Read(Vmm, Texture);
- }
- public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
- {
- int[] Tsc = ReadWords(Vmm, TscPosition, 8);
- GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7);
- GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7);
- GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7);
- GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3);
- GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3);
- GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3);
- GalColorF BorderColor = new GalColorF(
- BitConverter.Int32BitsToSingle(Tsc[4]),
- BitConverter.Int32BitsToSingle(Tsc[5]),
- BitConverter.Int32BitsToSingle(Tsc[6]),
- BitConverter.Int32BitsToSingle(Tsc[7]));
- return new GalTextureSampler(
- AddressU,
- AddressV,
- AddressP,
- MinFilter,
- MagFilter,
- MipFilter,
- BorderColor);
- }
- private static int[] ReadWords(NvGpuVmm Vmm, long Position, int Count)
- {
- int[] Words = new int[Count];
- for (int Index = 0; Index < Count; Index++, Position += 4)
- {
- Words[Index] = Vmm.ReadInt32(Position);
- }
- return Words;
- }
- }
- }
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