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- using System;
- using System.Collections.ObjectModel;
- namespace Ryujinx.HLE.Gpu.Memory
- {
- struct NvGpuPBEntry
- {
- public int Method { get; private set; }
- public int SubChannel { get; private set; }
- private int[] m_Arguments;
- public ReadOnlyCollection<int> Arguments => Array.AsReadOnly(m_Arguments);
- public NvGpuPBEntry(int Method, int SubChannel, params int[] Arguments)
- {
- this.Method = Method;
- this.SubChannel = SubChannel;
- this.m_Arguments = Arguments;
- }
- }
- }
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